Entry tags:
PRISON WORLD #2: Whoville
Characters: Ensemble cast, any/all characters of Xistentia!
Summary: With the help of D.E.S.T.I.N.Y, the Grinch crashes the Winter Wonderland Ball and steals Christmas! Along with quite a few refugees. Welcome to Whoville, your home for the holidays! Detailed plotting post is here, and latest announcement is here.
Date(s): 2 - 24 December
Warnings/Notes: None, please mark your subject headers with content.
Come one, come all, to the beautiful Winter Wonderland Ball! After the trials of war, F.A.T.E.S. has thrown a party to raise everyone's mood. The holidays are coming and it's time to celebrate!
There's snow outside, and the theme continues indoors. The gathering is non-denominational, with decorations combining several celebrations around the Multiverse, including Christmas, Hanukkah, and Diwali, and many others that you may not even recognise! If it's a winter festival on any world, it's represented here. Perhaps you can explain the significance of your own. Enjoy rice pudding, dradle games, henna tattoos, mistletoe, songs, storytelling, portraiture, and a variety of other traditions too, from cultures less familiar to contemporary Earth.
From a race of dwarves, there comes the lightbringing festival. Two partners, selected at random, get two torches they must carry outside and walk around the snowy building, keeping each other lit. Upon their return, they pass their torches onto a random person— or try again, if they failed. Those who succeed to bring the light back then write a wish on a tapestry hung in the center of the room. You'll notice a lot of people are wishing to return home and save their worlds.

Characters are welcome to RUN their OWN BOOTHS and make TRADITIONAL PERFORMANCES.
Then there's the food. You'll find winter specialties from every culture represented. There are turkeys, chocolate, matzah bread, truffles, mulled wine, sweet meat, even Brussels sprouts. Find a table and eat your fill; there's plenty to go around.
The end of the night approaches. It's been a lovely occasion, full of food, drink and merriment. And gifts, of course. There's so many gifts! It's almost time to take them home. Of course, then the ceiling crashes in. An enormous, rocket-powered sleigh spins into the room, scattering glass, decorations, and dining tables everywhere. Food and drink spatters onto clothes, there are screams and shouts, and the flash of something hairy and green.
Flashes of electric light scatter all around, and the next thing you know, you're being pulled into the air. You're weightless, you can't tell which way is up and which is down, and your eyes are blinded with light. Then you're gone.
Those left behind will witness the sleigh and most of the room's occupants vanish in the blink of an eye. When they have time to take stock, they'll see that every present is gone - and as a final insult, the giant Christmas tree tips over and crashes to the floor.
Not such a Merry Christmas after all. . .
Those who were taken will pass out, completely unconscious, mid-trip. When you come to, you'll be aware of the cold, and the wind, and the snow, and did we mention the cold? You're inside a literal snowflake. It's freezing here. But aside from that. . .
It's actually kind of festive. There are colorful houses, all decorated for the holidays. The people are usually a cheerful sort, though they're depressed right now. Once their initial shock at seeing you passes, it will be obvious the mood is low. They're the ones who will explain what happened.
The Grinch, a hairy, green monster who lives at the top of the mountain, has stolen all their presents, and stolen you as well. They explain that they are the Who, and that this is Whoville, their home. They'll direct you to the Whotel, an implausibly shaped and colourful building with plenty of rooms for you to stay.
As for the Grinch, he'll make himself known soon enough. Your daemons are with you - keep an eye on the Network. The mountain he lives on will be, in a word, inaccessible. The Grinch's allies, D.E.S.T.I.N.Y. have protected it with an impenetrable forcefield. Also, they've nullified your powers. That's right, kids! Have you ever wanted to be baseline human? Because you are now.
But it's not all bad! The Who are friendly and welcoming, if still sad. At least, at first. But not to fear - not even the Grinch can keep a good Who down. As days pass, you'll begin to see a change in mood amongst your new friends.
They'll start preparing again. Cooking again, writing cards again. It's like they're preparing for the holiday all over again! Your daemon will suggest that you help them out a little. If the Grinch was determined to ruin the holidays, then let's not let him! There's cooking to be done, songs to be sung, windows and chimneys to be repaired, mistletoe to be rehung!
And if charitable works don't interest you, why not explore Whoville itself! The whole place is a snowy wonderland. There's a frozen lake to skate on, a cinema to attend - filled with holiday-themed movies, of course - and a concert hall that's lying empty. Perhaps you could fill it again. Get the Who back into the spirit of the season.
Meanwhile, the Grinch will be walking among you. He'll try to stay hidden, but some of you will find him. He's trolling and tricking, generally trying to disrupt your efforts to make Christmas happen again. But he'll see what you're doing, and see that both you and the Who are happy even without the presents he stole. Perhaps that small heart of his might just grow. Only a Who would know.
On December 24, Christmas Eve, the Grinch's heart finally grows large enough that he brings his sleigh down from the mountain, breaking through D.E.S.T.I.N.Y.'s forcefield. With his Christmas spirit restored, he'll return everyone's gifts and bring them back to Xistentia the same way they came!
As before, the trip aboard the Grinch's sleigh will temporarily knock your character out. When they awake, any nullified powers will be restored. They'll retain full memories of their time in Whoville and will return to Xistentia in time to celebrate the holidays with the rest of their friends.
Summary: With the help of D.E.S.T.I.N.Y, the Grinch crashes the Winter Wonderland Ball and steals Christmas! Along with quite a few refugees. Welcome to Whoville, your home for the holidays! Detailed plotting post is here, and latest announcement is here.
Date(s): 2 - 24 December
Warnings/Notes: None, please mark your subject headers with content.
WHOVILLE PRISON WORLD
The day the Grinch stole Xistentia
WINTER WONDERLAND BALL
Come one, come all, to the beautiful Winter Wonderland Ball! After the trials of war, F.A.T.E.S. has thrown a party to raise everyone's mood. The holidays are coming and it's time to celebrate!
There's snow outside, and the theme continues indoors. The gathering is non-denominational, with decorations combining several celebrations around the Multiverse, including Christmas, Hanukkah, and Diwali, and many others that you may not even recognise! If it's a winter festival on any world, it's represented here. Perhaps you can explain the significance of your own. Enjoy rice pudding, dradle games, henna tattoos, mistletoe, songs, storytelling, portraiture, and a variety of other traditions too, from cultures less familiar to contemporary Earth.
From a race of dwarves, there comes the lightbringing festival. Two partners, selected at random, get two torches they must carry outside and walk around the snowy building, keeping each other lit. Upon their return, they pass their torches onto a random person— or try again, if they failed. Those who succeed to bring the light back then write a wish on a tapestry hung in the center of the room. You'll notice a lot of people are wishing to return home and save their worlds.


Then there's the food. You'll find winter specialties from every culture represented. There are turkeys, chocolate, matzah bread, truffles, mulled wine, sweet meat, even Brussels sprouts. Find a table and eat your fill; there's plenty to go around.
SECRET SANTA
![]() | The Ball is also refugees' opportunity to present their Secret Santa gifts! Leave your presents beneath the large Christmas tree in the middle of the room. There's a welcoming space there waiting for all your holiday cheer.
If you're participating, there'll also be a gift for you left here. Look out for your name! Maybe you'll finally find out who your Santa is, or perhaps they'll decide to remain anonymous. Have fun, kids! No one leaves without a present. |
INVASION OF THE GRINCH
The end of the night approaches. It's been a lovely occasion, full of food, drink and merriment. And gifts, of course. There's so many gifts! It's almost time to take them home. Of course, then the ceiling crashes in. An enormous, rocket-powered sleigh spins into the room, scattering glass, decorations, and dining tables everywhere. Food and drink spatters onto clothes, there are screams and shouts, and the flash of something hairy and green.
Flashes of electric light scatter all around, and the next thing you know, you're being pulled into the air. You're weightless, you can't tell which way is up and which is down, and your eyes are blinded with light. Then you're gone.
Those left behind will witness the sleigh and most of the room's occupants vanish in the blink of an eye. When they have time to take stock, they'll see that every present is gone - and as a final insult, the giant Christmas tree tips over and crashes to the floor.
Not such a Merry Christmas after all. . .
EVENT -
PRISON WORLD #2: WHOVILLE
Those who were taken will pass out, completely unconscious, mid-trip. When you come to, you'll be aware of the cold, and the wind, and the snow, and did we mention the cold? You're inside a literal snowflake. It's freezing here. But aside from that. . .

The Grinch, a hairy, green monster who lives at the top of the mountain, has stolen all their presents, and stolen you as well. They explain that they are the Who, and that this is Whoville, their home. They'll direct you to the Whotel, an implausibly shaped and colourful building with plenty of rooms for you to stay.
As for the Grinch, he'll make himself known soon enough. Your daemons are with you - keep an eye on the Network. The mountain he lives on will be, in a word, inaccessible. The Grinch's allies, D.E.S.T.I.N.Y. have protected it with an impenetrable forcefield. Also, they've nullified your powers. That's right, kids! Have you ever wanted to be baseline human? Because you are now.
LIFE IN WHOVILLE
But it's not all bad! The Who are friendly and welcoming, if still sad. At least, at first. But not to fear - not even the Grinch can keep a good Who down. As days pass, you'll begin to see a change in mood amongst your new friends.
They'll start preparing again. Cooking again, writing cards again. It's like they're preparing for the holiday all over again! Your daemon will suggest that you help them out a little. If the Grinch was determined to ruin the holidays, then let's not let him! There's cooking to be done, songs to be sung, windows and chimneys to be repaired, mistletoe to be rehung!

Meanwhile, the Grinch will be walking among you. He'll try to stay hidden, but some of you will find him. He's trolling and tricking, generally trying to disrupt your efforts to make Christmas happen again. But he'll see what you're doing, and see that both you and the Who are happy even without the presents he stole. Perhaps that small heart of his might just grow. Only a Who would know.
RETURN TO XISTENTIA
On December 24, Christmas Eve, the Grinch's heart finally grows large enough that he brings his sleigh down from the mountain, breaking through D.E.S.T.I.N.Y.'s forcefield. With his Christmas spirit restored, he'll return everyone's gifts and bring them back to Xistentia the same way they came!
As before, the trip aboard the Grinch's sleigh will temporarily knock your character out. When they awake, any nullified powers will be restored. They'll retain full memories of their time in Whoville and will return to Xistentia in time to celebrate the holidays with the rest of their friends.
Footnotes
- All kidnapped characters will have their powers nullified to baseline human level while in Whoville.
- Kidnapped characters will retain access to the Network and can contact characters left in Xistentia.
- All characters will return to Xistentia by 24 December - Christmas Eve.
- The plotting post for this event can be found here.
no subject
(Which, has gotten him into more than a few not-so-pleasant situations.) ]
Understandable. [ He hums softly in thought. ] Perhaps there's a different paste they could make, something waterproof and a more durable. You shouldn't be left out of the festivities.
[ Zane pauses a beat, he'd almost forgotten there were world's where stories like that of Medusa didn't exist. ] Oh. Yeah. I'm from Earth. California, if you want to get technical. Medusa was a Gorgon -- like a monster, basically -- that looked like a woman with wings and snakes for hair. The story goes that if you looked at her, you turned to stone.
no subject
Perhaps! If it's not possible, I'll definitely recommend it to them for the future.
[ There are a lot of monsters in Hyrule but 'Medusa' isn't one of them. There are creatures that can turn you to stone though (or at least make it feel like that) so that part he understands. ] I'm from Hyrule, which apparently no one but myself and Link know about!
But California sounds like a frightening place with creatures like that.
[ Sidon, no. ]
no subject
[ Zane's nose wrinkles for a moment in thought -- as though he's trying to recall if he's ever heard of a place called Hyrule.... but to no avail. ]
Sorry, it's not a place I know of either.
[ And then there's the final comment and Zane snorts in laughter. ]
Oh, there's not stuff like that in California. Those are all stories from ancient times and really old civilizations, things like that don't just roam around or anything.
no subject
[ At the mention, the silver wristlet on Sidon's arm whirs to life. It twirls around his skin before unhooking and suspending itself into the air in front of Zane. It floats curiously towards the fire red chamelon, a soft glow emitting from it. There's something soothing about the light but it's yet to be seen if the chamelon will feel the same way.
If he seems disappointed about the man not being familiar with Hyrule, he doesn't show it. He is, a little, but there's not much he can do. There's quite a few places out there in the multiverse he hasn't heard of after all. ]
Ah, I see! That makes it a little less intimidating, I guess... Hyrule has creatures roaming about but they stay away from the larger settlements for the most part.