spoofer: (tower)
Xistentia: Mod ([personal profile] spoofer) wrote in [community profile] xistentia2017-10-04 03:42 pm

Vanyel's Map: Blackavar Island

Characters: Vanyel and any others who signed up here! Feel free to use the CR meme to plot.
Summary: During the late-summer fair, Vanyel acquired a means to create a map, which in turned showed the existence of an island that no one has seen, despite flyovers and long-distance scanning. He has now organized a party to explore it. This log is for casual interaction, camping, and hiking, as well as mod-run plot factors that may affect the "war."
Date(s): October 5-8
Warnings/Notes: Potential minor injury, booby traps, etc.

BLACKAVAR ISLAND
Dead winds' and spent waves' riot
OUTBOUND FLIGHT

All aboard Tony Stark's jet, except for those of us who have flight capability and prefer to go it alone. The airship still looks battered and lacks a weapons array, but can carry eight passengers easy, and most daemons besides. It's a smooth flight over the water, that you may wish to spend chatting with your fellow passengers. Reassuringly, the sensor feed seems to match the map that Vanyel generated exactly, including the shape of the coastline, the location of the city, and the distance to the wall of light opposite the land the interdimensional membrane. All that's missing is the island.

However, as the ship approaches the expected location of the island, the light and water begin to distort, flickering and shredding like a mirage. The next moment, the island emerges, swirling with strange mist. Just like the map shows, it isn't big— a couple miles in each direction at most, but it's steeply mountainous and heavily forested.
TAKE A HIKE

There's a variety of weird shit to look at. The Island Effect is exaggeratedly strong here, primarily regarding the fauna.

The bald, pointed-eared fairies that are merely finger-height on the mainland are as tall as adult humans here, and you might see them peeking through the trees then darting away, unwilling to communicate. In the meantime, the green-backed bison are pygmy, coming in at hip-height, and rambling around beyond the treeline. Likewise, the massive sea dragons are down-scaled to the size of dolphins. Still aggravatingly aggressive, though.

Fortunately, Tony parked further up the beach.

It's warm. Far more humid here than on the mainland, thanks to the churning mist, the flora more jungle-like than deciduous sort back East. The trees press in close, and the incline is steep, promising a challenging hike, albeit one filled with interesting and picturesque natural discoveries. Plenty to bitch about, as you have a look around.


Fortunately, there doens't... seem to be anything particularly creepy to worry about as you break camp for the night, at least in terms of nocturnal predators and the like. The fire will keep away animals who are otherwise attracted to the scent of s'mores.
INDIANA JONES AND THE MYSTERIOUS RUINS

As the search progresses, four stone ruins are scattered throughout the forest. The architectural style bears unmistakable resemblence to the temple at the back of the city, although these are smaller, masked by rotting, toppled trees and half-submerged into dirt. Most of these are marked on Vanyel's map, with a symbol:

But while you're poking around empty arches and derelict rooms, watch for booby traps here or there. Arrows, pits, nets. All of them brittle and rotted now, more liable to drop you on your head than break anything you can't spare— but traps nonetheless. You may have to help disentangle your fellow man from some of that.
At The Stone Door

For some reason, the only door that looks proper sealed looks almost identical to the one that led to the Memory Share chamber. However, instead of the same jet-black stone that characterizes much of the Temple, this one is a warm shade of brown, coarse, and the elaborately graven surface has held up well to the test of time that defeated most of the traps elsewhere.

No handles, no locks. But when you speak, the carvings begin to glisten oddly.

Footnotes
  1. Once characters reach the door at the last prompt on this page, mods will be "NPCing" several of these threads. Completed threads will affect the "war plot" coming up end of the month/next month.

  2. Note any violence or injury in your subject headers, thank you.
drehnifusbahi: (*concerned look*)

[personal profile] drehnifusbahi 2017-10-06 12:01 am (UTC)(link)
[It doesn't, at a distance, look all that different from the puzzle doors found in some Nordic ruins, the ones with 'dragon claw' keys and rotating sections. But as they get closer, it becomes clearer and clearer that this door isn't one of those.

Still, there has to be some sort of trick to opening it - especially since there's clearly no other way forward. So he'll be examining the door itself and the area around it for any hidden pulleys or switches or bits that rotate - only to stop and stare when he notices that the chatter from the rest of the party seems to be doing.... something.]
Edited 2017-10-06 00:01 (UTC)

[personal profile] ex_stony881 2017-10-06 12:19 am (UTC)(link)
The drop in temperature leaves Kaz shivering; he'd rolled up his trousers and shirtsleeves on the beach, and is still glistening from the unfamiliar humidity. Most eyes are on the door they've found, barring their way, but he's seen enough traps so far to be wary of boxing into an enclosed space, and after cursory acknowledgement that they're currently at an impasse, has moved to the back of the group. Though his leg is aching from weather it's unused to, Kaz barely uses his cane as he climbs back up the slope to find the best vantage point, where he stands idle lookout, speaking to nobody.
hasitsthorns: ɪɴ ᴛʜᴇ ᴠᴀʟʟᴇʏ ᴏғ ʏᴏᴜʀ ʜᴇᴀʀᴛ (Iᴛ's ᴇᴍᴘᴛʏ)

[personal profile] hasitsthorns 2017-10-06 03:01 am (UTC)(link)
Silence settles over the group. It's suddenly a mood more fitting of a funeral than an exploration. They were supposed to be here for adventure! Unfolding mysteries! Unearthing treasure! Where was the excitement? The blond gives an unimpressed frown. "C'mon, broody bunch," she starts but before she can continue talking about how the masculine 'stoic and silent' contemplation is a bit much, she's distracted by the way that light flickers out.

"Hello?" she asks. And then just plainly knocks on the surface of the door as if it were any other. "Anyone home?" Maybe it's not the wisest thing to do. She'd seen the traps, knows that she should probably be more careful. But she also knows the structure powering down(?) likely isn't a good thing.
cantseame: (And oh poor Atlas)

[personal profile] cantseame 2017-10-06 05:05 am (UTC)(link)
Farraige up until now had been observing silently, peering at the door with a certain contemplative curiosity. His gaze darts around for a moment when Rose knocks, grip tightening slightly on his staff. When nothing comes of it other than the door reacting, he relaxes if only a little. The seeming action of light doesn't go unnoticed by Farraige, prompting a little experimentation of his own.

"Seems to be reacting to spoken word. Less so if we address it directly." He pauses, glancing back to the others. "Perhaps it's listening for a certain word? Or might be drawing upon our presence here."

Sorry Rose, he's less excitement and adventure and basically going full wizard given they don't know what awaits them.

[personal profile] ex_stony881 2017-10-06 08:31 am (UTC)(link)
Kaz had been about to respond to Farraige, but the thump makes him pause, gaze snapping to the door, tense. When there's no following explosion or opening, he relaxes exactly point zero one percent and tries to get his train of thought back on track, looking down at them all.

"As far as I'm aware," he says, not particularly projecting but still obviously trying to command attention with his reply, "This whole world is powered by the way we interact with each other — so you're probably right in thinking it's responding to our presence." The corner of his mouth curves, in something that could probably be called a smile, though it's too cold to be convincing. "So maybe we should all introduce ourselves."

He doesn't volunteer to go first.
astralera: (sunset)

[personal profile] astralera 2017-10-06 02:23 pm (UTC)(link)
Structure aside, the tangle of the forest reminds her strongly enough of the Black Shroud that Era feels the slightest tinge of homesickness. She pushes the thought aside before she drifts into more unpleasant thoughts and instead eyes the door, lips pursed in consideration. The door does not seem hostile, but also does not seem very forthcoming.

Her mental debate of should she move closer or should she continue lingering a polite distance away is interrupted by Anima speeding toward the door, excited and unreserved now that he knows there's no immediate danger. Era knows he'll be safe, but has a moment of panic before rationality kicks in again.

Anima twirls in front of the door, own faint glow barely visible. "Hello! I'm Anima. It's very nice to meet you, Door!"

-- nope, the panic is back and Era is quick to follow her little companion, grabbing hold of Aymeric's hand to drag him along as well. She drops it once she's beside Anima, so that she'll have a free hand to draw her rapier should the need arise, and places the other on the carved stone, curious.

"I'm Era."
remarkablymodest: <user name="alreadylost"> (Default)

[personal profile] remarkablymodest 2017-10-06 02:33 pm (UTC)(link)
Aymeric had been willing to step up at the suggestion and introduce himself. Standing a good few inches than even the tallest among them, he no was no doubt already recognizable in this group of expeditioners. But Anima seems to have another idea, rocketing towards the door as it gives off a faint glow and responding to it with his own in kind. He can sense Era's unease at the small being's recklessness.

Though he knows it is only born of a need for reassurance, Aymeric can't help the way his heart skips a beat at Era suddenly grabbing hold of his hand. "I am Aymeric de Borel," he says, in addition to Era's own introduction. "'Tis a pleasure to formally make your acquaintance." He gives a polite bow of his head towards the rest of the rest of the group. Then his attention is back to Era and the winged creature who is introducing himself to the door.
drehnifusbahi: (deep in thought)

[personal profile] drehnifusbahi 2017-10-06 02:44 pm (UTC)(link)
He's been keeping half an eye on the door this whole time, watching the way the light changes as they talk -or don't- and the differences when they address it versus each other. If they assume there are multiple locks, the sounds from the other side could be one of them at least starting to unlock. And since talking to each other does seem to be getting the strongest reaction thus far...

"Vanyel Greyjoy," he says, turning to fully face the rest of the group - specifically, those members who don't know him already. (Which is most of them, probably, since he didn't exactly introduce himself before he started talking about the map). "Originally of Tamriel, more recently of Eudio."
miss_brilliant: (Default)

[personal profile] miss_brilliant 2017-10-06 07:58 pm (UTC)(link)
Amanda had been content to this point to hold back, to listen and watch the people who were closer to adventurers, although those who were nearest her probably would have noticed the way her eyes widened and her fingers seemed to twist around themselves while the door lit up. If she realized it was seen, she quickly changed the motion to fidgeting with the thin chain that drops to the pendant tucked under the long sleeved shirt she's wearing.

When the door opens, though, she's suddenly much closer to the front--not right at the doorway, but near enough to properly peer in alongside the others. She's past the point of gaping quite like she did the first time she was on Destiny, but her face is still bright. She could be paranoid and mistrustful, seeing the tree that could be an obvoius temptation and the dark paths--but instead she's actually thinking of the semi-sentience of some other old structures she's known.

"Postive thinking," she says, looking at the tree with a faint smirk. "Is it's been lonely and is really glad for some company, and it just took it a little while to wake up."

Better not to accuse the possibly semi-sentient cavern of trying to lure them into danger and giving it ideas it might not have had, at least.
hasitsthorns: (ʙᴇғᴏʀᴇ ᴛᴏ ᴛᴇʟʟ ʜᴇʀ)

[personal profile] hasitsthorns 2017-10-07 12:41 am (UTC)(link)
Before she can make an attempt to introduce herself (which wow, rude, she was excited to let everyone know how cool she is), there's a reaction from the other's speaking. Rose's head tilts to one side subtly at the light display and sounds the door emits. It sounds like some sort of mechanism but after Eudio she has to wonder if those glowing carvings don't have a little bit of magic infused in them too.

When the cavern is revealed, there's an unmistakable brightness in her eyes. It only grows at the five tunnels, at the prospect of exploration and adventure. Eudio didn't offer opportunities like these. The Jade Shrine had been interesting, definitely, but not quite exciting the way that this was. "Good call, dude," Rose says back to Kaz.

Then she's stepping inside without waiting. Not leading by any means but instead carving her own path. "Hopefully we don't overwhelm the thing," she says to Amanda's comment about the tree (or the cavern itself, maybe?) 'waking up' and glad for their company.

[personal profile] ex_stony881 2017-10-08 06:07 am (UTC)(link)
Kaz looks at the multitude of paths expressionlessly when the door finally opens; it seems they're going to have to split up. While he can't help but be a little smug that his idea worked (an emotion that is probably clear when he responds to Rose with a polite little "You're welcome," the corners of his mouth twitched up) Kaz is also concerned that their safety in numbers will be compromised in a smaller group. It's probably no surprise that he elects to follow the wholly competent Vanyel, particularly since that makes their group a three.