spoofer: (tower)
Xistentia: Mod ([personal profile] spoofer) wrote in [community profile] xistentia2017-10-04 03:42 pm

Vanyel's Map: Blackavar Island

Characters: Vanyel and any others who signed up here! Feel free to use the CR meme to plot.
Summary: During the late-summer fair, Vanyel acquired a means to create a map, which in turned showed the existence of an island that no one has seen, despite flyovers and long-distance scanning. He has now organized a party to explore it. This log is for casual interaction, camping, and hiking, as well as mod-run plot factors that may affect the "war."
Date(s): October 5-8
Warnings/Notes: Potential minor injury, booby traps, etc.

BLACKAVAR ISLAND
Dead winds' and spent waves' riot
OUTBOUND FLIGHT

All aboard Tony Stark's jet, except for those of us who have flight capability and prefer to go it alone. The airship still looks battered and lacks a weapons array, but can carry eight passengers easy, and most daemons besides. It's a smooth flight over the water, that you may wish to spend chatting with your fellow passengers. Reassuringly, the sensor feed seems to match the map that Vanyel generated exactly, including the shape of the coastline, the location of the city, and the distance to the wall of light opposite the land the interdimensional membrane. All that's missing is the island.

However, as the ship approaches the expected location of the island, the light and water begin to distort, flickering and shredding like a mirage. The next moment, the island emerges, swirling with strange mist. Just like the map shows, it isn't big— a couple miles in each direction at most, but it's steeply mountainous and heavily forested.
TAKE A HIKE

There's a variety of weird shit to look at. The Island Effect is exaggeratedly strong here, primarily regarding the fauna.

The bald, pointed-eared fairies that are merely finger-height on the mainland are as tall as adult humans here, and you might see them peeking through the trees then darting away, unwilling to communicate. In the meantime, the green-backed bison are pygmy, coming in at hip-height, and rambling around beyond the treeline. Likewise, the massive sea dragons are down-scaled to the size of dolphins. Still aggravatingly aggressive, though.

Fortunately, Tony parked further up the beach.

It's warm. Far more humid here than on the mainland, thanks to the churning mist, the flora more jungle-like than deciduous sort back East. The trees press in close, and the incline is steep, promising a challenging hike, albeit one filled with interesting and picturesque natural discoveries. Plenty to bitch about, as you have a look around.


Fortunately, there doens't... seem to be anything particularly creepy to worry about as you break camp for the night, at least in terms of nocturnal predators and the like. The fire will keep away animals who are otherwise attracted to the scent of s'mores.
INDIANA JONES AND THE MYSTERIOUS RUINS

As the search progresses, four stone ruins are scattered throughout the forest. The architectural style bears unmistakable resemblence to the temple at the back of the city, although these are smaller, masked by rotting, toppled trees and half-submerged into dirt. Most of these are marked on Vanyel's map, with a symbol:

But while you're poking around empty arches and derelict rooms, watch for booby traps here or there. Arrows, pits, nets. All of them brittle and rotted now, more liable to drop you on your head than break anything you can't spare— but traps nonetheless. You may have to help disentangle your fellow man from some of that.
At The Stone Door

For some reason, the only door that looks proper sealed looks almost identical to the one that led to the Memory Share chamber. However, instead of the same jet-black stone that characterizes much of the Temple, this one is a warm shade of brown, coarse, and the elaborately graven surface has held up well to the test of time that defeated most of the traps elsewhere.

No handles, no locks. But when you speak, the carvings begin to glisten oddly.

Footnotes
  1. Once characters reach the door at the last prompt on this page, mods will be "NPCing" several of these threads. Completed threads will affect the "war plot" coming up end of the month/next month.

  2. Note any violence or injury in your subject headers, thank you.

[personal profile] ex_stony881 2017-10-08 06:03 am (UTC)(link)
Kaz is torn between keeping to himself and continuing to try and make conversation to further the theory that it's their interactions with each other that are helping them progress through this strange place. At the very least he's willing to take the back of the little party of three, came clicking on the stone as they walk forward.

"I don't suppose your map had anything to say about this?" he asks Vanyel, meaning both the way the tunnels have split and the luminous color of the rock alongside him; which he adds regarding: "Careful not to brush against the walls. Bright colors in nature are usually something of a warning sign. Though I'm beginning to wonder if any of this is really 'natural'."
drehnifusbahi: (*concerned look*)

[personal profile] drehnifusbahi 2017-10-08 04:40 pm (UTC)(link)
And Vanyel is more than willing to take point - seems only fair, when he was the one to drag them all out here.

He gestures as they enter the tunnel, a quick turn and flick of his wrist that produces a glowing, bluish-white orb of light, no bigger than his fist, that coats up toward the ceiling and bobs there, providing a little additional light.

"My map is a bit more concerned with the topography of the island than its cave systems, I'm afraid," he answers, glancing back toward Kaz.
cantseame: (And time goes quicker)

[personal profile] cantseame 2017-10-09 06:19 am (UTC)(link)
Farraige falls in line with the middle, Alvind wrapping its tentacles around his staff and loosely hanging from it. His attention is mostly focused on their surroundings, but he is listening to their conversation. Perhaps their further interaction will cause some new piece of the puzzle to become apparent? No real way to know until they explore, he figures.

"Depending on what we find here, it might be worth charting a map of these tunnels." He notes idly, keeping his gaze mostly focused forward. Seeing Rose here definitely brought a few troubling thoughts to the forefront, but he's still not sure how to deal with that.

He glances back to Kaz, trying to offer a friendly smile despite his own feelings of uncertainty. "Honestly I'd be fascinated to see what mechanism reacted to us prior. Maybe something we can learn from or bring back with us."
drehnifusbahi: (dead serious)

[personal profile] drehnifusbahi 2017-10-12 10:51 pm (UTC)(link)
He's not particularly ticklish, no - not that it would make much difference if he were, since he came on this little adventure in full armor, and it's difficult to feel much through the leather.

What matters slightly more in this scenario is Vanyel's past history with spiders. Cave spiders in Skyrim tend to only come in one flavor: frostbite spiders, which are huge, poisonous, and extremely aggressive. So his automatic, instinctive response to the swarm of spiders is to fling a rather large fireball between the group and the heart of the swarm.

Some few might get burned, but he's hoping the fire will drive most of them off without the need for a fight - and, more importantly, without any of the party getting bitten.
cantseame: Icons from hollowart (Default)

[personal profile] cantseame 2017-10-26 02:34 am (UTC)(link)
Farraige taps his staff against the ground, conjuring a ball of water before noticing just how massive of a fireball Vanyel is hurling out. Rather than his first plan, the ball of water rotates quickly in place and seems to vanish, replaced instead by wind. If the first volley of fire doesn't scare them away, perhaps stirring up a bit more of a storm might be enough to ward them off.

He at least has the good sense not to start an immediate firestorm, but he will use the wind to blow off spiders drawing near him or getting onto his clothes.
drehnifusbahi: (*concerned look*)

[personal profile] drehnifusbahi 2017-11-02 03:19 pm (UTC)(link)
Vanyel's brow furrows at that. "An illusion, then? They felt real enough, but for a mage skilled enough with illusions, that might not be so difficult to-"

He cuts himself off abruptly as that dragging sound starts, and the rattling follows shortly after. "Personally, I'm for forging ahead and meeting whatever that is head on. What about you two?"

[ooc: I vote we handwave kaz turning back at this point, since the player has dropped.]
cantseame: (Between the two of us)

[personal profile] cantseame 2017-11-02 09:53 pm (UTC)(link)
"Better we catch whatever it is off guard than let it catch us." Farraige responds, dismissing the conjured magic from his hand. "Not sure it's gonna be friendly, so we best be prepared to fight."

The wizard peers on the path ahead, noting the light dimming ahead. Once more he opens his hand, conjuring a flame that holds steady in his palm. While nowhere near the impressive display Vanyel put on, it is enough to hopefully chase back the darkness as they explore further in.
drehnifusbahi: (*bzuh?*)

[personal profile] drehnifusbahi 2017-11-03 05:06 pm (UTC)(link)
When the floor opens up beneath them he instinctively latches onto Farraige's arm, and as they fall he looks down at the snake-filled waters and Shouts. "Faas!"

The snakes churn, but anxiously, cringing away from the source of that sound - possibly because of the resounding echo of the Shout as much as its actual effect. As quickly as he can, he casts a Fear spell on the snakes as well, just to be sure.

As they plummet toward what's now a patch of mostly open water, he follows that up with a quick Water breathing spell on himself and Farraige - as well as being the only thing he has time for, it's the only one he knows that can help.

Water is Farraige's specialty, not his, so it's the younger mage's show from here.
Edited (Repetition) 2017-11-03 17:06 (UTC)
cantseame: (You've been holding on a long time)

[personal profile] cantseame 2017-11-05 07:04 am (UTC)(link)
With the water beneath them, Farraige is quick to act. His will stirs the water below them, raising a spout high into the air to catch them and slow their descent. When he makes physical contact with the water he's able to better manipulate the tension of the water, allowing it to slow their descent.

When the two are low enough, the spout falls away, leaving the two to be submerged in the water. Once the two are submerged, the currents are under his control, shifting his hands about to focus the current of the water to keep them both well and clear of any drifting snakes that might still wander too close.
drehnifusbahi: (Default)

[personal profile] drehnifusbahi 2017-11-15 06:05 pm (UTC)(link)
He notes as much of that as he can in the few moments before they hit the water - where the lights die down the moment Farraige begins to cast. It doesn't take a genius to realize there's some connection there.

"Wait," Vanyel gasps out as soon as he gets his head above water, reaching for Farraige's arm - which is when he notices how unusually thick and oily the 'water' has suddenly become. How, despite being a strong swimmer (he grew up in a port city, was diving for pearls and shellfish almost from the time he could walk) it's all he can do to keep treading water, to keep his head above the surface of the-

Not water. Not anymore, as it hardens to sludge around them, then to something like wet sand, with something - maybe just the sand itself, but they can't be sure of even that much. Not when it was just crawling with snakes, and there might well have been something far worse lurking down in the depths. He tightnes his grip on Farraige's arm and runs down a mental list of all the spells and Shouts he knows, trying to figure out what he can do to get them out of this-

Then he notices that last purple spark, the purple-edged screen it expands into - and he immediately recognizes the petite blonde woman they're being shown. "Rose," he breathes, afraid himself now - afraid for her, that she'll be hurt. Or that he'll lose her to whatever that tentacled thing is. Before he's even really thought about it, he Shouts again. "Wuld Nah Kest!" Across open ground, the force of all three words of Whirlwind Sprint might well launch them all the way to the island.

As it is, he'll be happy just to get as clear as they can of the dark, clutching sand - whatever it takes, to get close enough to that screen? portal? to help Rose if they can.