Vanyel Greyjoy (The Dragonborn) (
drehnifusbahi) wrote in
xistentia2017-07-08 08:11 pm
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employment ama; daemon: zeymahd
Preferred Alias: Vanyel
Worst Job(s) Held: It's a toss-up between stable boy and fisherman. Guarding caravans had its moments as well.
Best Job(s) Held: Adventurer, Arch-Mage of the College of Winterhold. I enjoyed running my pub in Eudio, too. Oh! And fatherhood, though that probably isn't the sort of job this is talking about...
Fantasy Job(s): Arch-Mage is? was? more or less it, though I admittedly wasn't thinking of Winterhold necessarily.
Current Job(s): Nothing much, as of yet. I wouldn't mind running another pub, but without knowing how much time I could actually devote to it...
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What are black magic and red magic, though?
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Black magic is based on the destructive elements such as fire, ice, and lightning, and casting detrimental effects on enemies such as slowing them down or forcing them to sleep.
Red magic is a combination of both black and white magic. I have heard you need to maintain a balance of white and black magic, otherwise the caster will suffer ill effects.
Arcane magic is unaspected damage spells, spells that cause damage to a target over time, and summoning companions called Carbuncles. There are two advanced branches of it: summoning magic and scholarly magic. A Scholar's magic is based on mitigating damage and healing what can't be mitigated with the assistance of a summoned faerie. Summoning magic is more straightforward - using summons formed of a primal god's essence to damage targets alongside you.
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Black magic, though... that doesn't sound too dissimilar to Destruction, at least as far as the elemental spells go. Slowing enemies down or forcing them to sleep sound more in line with what I know as Alteration magic. Or possibly Mysticism, though I don't know enough about that school to say for sure.
We don't, so far as I know, have anything analogous to your red magic - which, I have to admit, makes me all the more curious about it.
That's interesting, that the two disciplines are combined in such a way. In the system I'm familiar with, all healing spells fall under the banner of Restoration, and summoning spells are part of a different school altogether - Conjuration.
The "essence of a god," though... what exactly does that mean? Conjuration as I know it is focused on summoning beings from the Oblivion plane, but they've little if any relation to the gods.
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Black Magic is known for its destructive power, so I imagine it would fall under your Destruction classification. Alteration would be altering the state of your target in some way?
The companions we summon do not come from another plane, though we do have magic users who try forbidden summoning rituals to bring Voidsent - demons - from the Void. An arcanist's summons are their aether given form, with aether being the natural energy behind both life and magic.
My world has what are known as 'Primals' - or less commonly, 'Eikons'. They are created in very specific circumstances. First there must be a moment of chaos. It must happen in an area with an overabundance of aether in the area - usually in the form of crystals - and people praying for aid from their specific god.
They are incredibly dangerous. They leech away the lifeblood of the earth. They will temper the minds of people, instilling within them a fanatical loyalty and creating another source of faith to power them. Few people are immune to the tempering process, but even those who are immune can have their aether stolen away if they are careless.
The most extreme example of the destruction a Primal god can bring happened in my world near eight years ago when Bahamut breathed his fiery wrath upon Eorzea before being sealed away. One large area of the Black Shroud was completely detroyed, the lands of Mor Dhona had large crystal fragments burst through the very earth and deform it. Coerthas used to be a mountainous region filled with green fields and is now unbearably cold, snowy, and barren.
It has been my duty to slay any Primals that are summoned in order to prevent such a thing from happening again. When a Primal is destroyed their aether disperses and I end up with the echoes of their aether lingering on me... Or something to that effect.
Using the echoes of the Primals I have slain, I can summon Egis. They are small versions of their Primal counterparts with a fraction of their power and only a passing resemblance in shape, colour, and preferred element. They do not come from another realm, but from me shaping the Primal essence that lingers on me into a physical form using aether.
My apologies if my explanation is confusing or makes no sense. Admittedly I can't entirely recall all of the details myself. A group of researchers had uncovered ancient texts describing the summoning art and had merely called me for my assistance once they learned of my skill in the arcane arts and slaying Primals.
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Destruction is the school from which we get most of our battle magic, back home - which tends to be along the lines fireballs and chain lightning. Hence the name, I suppose. And yes, Alteration spells alter the nature of their target; that could come in the form of a paralysis spell cast on an enemy, or spells like Waterbreathing and Oakflesh cast on oneself.
I can't say I understand that completely, given the difference between the discipline you've described and the Conjuration I'm familiar with, but... I think I've got the gist. Conjuration is... more like a bargain, by comparison, between conjurer and summoned creature. We give them passage to the mortal plane, which they couldn't reach otherwise, and in return they do what we ask - up to a point.
And most conjurers I know wouldn't risk calling on any daedra more powerful than, say, a Dremora lord. Your primals, though... they sound as if they'd be on a similar level of power to the Daedric Princes themselves. And the last time one of them tried to cross from Oblivion to the mortal plane, it nearly spelled at the end of my world - not least because he made every attempt to bring an army of lesser daedra along with him.
wow phone why did you send that early
There are people who dabble with opening portals to the Void to bring forth demons to do their bidding. In most cases the ones who make these pacts with Voidsent are killed in horrible ways by the powers they wrought.
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That can happen to conjurers in my world, as well. Probably why the sensible ones stick to lower level daedra - less chance of the creature turning on them in the first place, and less risk of it proving fatal if they do.
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There are quite a number of simple Voidsent roaming my homeland. Imps are particularly common, as are Ahriman and Foresaken Souls.
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We don't have any free-roaming daedra in Tamriel, anymore. Stopping Mehrunes Dagon from invading meant destroying their means of crossing freely from their own plane to ours, but before that scamps and clannfear were fairly common. Today, the most commonly summoned are atronachs, which...I don't know how much higher they are in the pecking order, but they're a good deal more intelligent than scamps and clannfear were said to be.
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I don't believe there are any truly open portals between my world and the Void, though I cannot be sure. The places most infested by low ranking Voidsent tend to have been places where dark rituals were performed.
Do you know how Mehrune Dagon's means of crossing was destroyed?
I have never heard of scamps, clannfear, nor atronachs. Are they very difficult to destroy?
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It happened two hundred years ago; I know how the stories say it happened, but I don't know how much truth is left in the tales at this point. But originally, the barrier depended on the maintenance of the Dragonfires at the temple of Akatosh in the Imperial City, by a line of Dragonblood rulers; so long as they burned, the denizens of Oblivion couldn't cross freely from their plain to Tamriel. The flames would gutter when the Emperor or Empress died, and could only be relit by their heir, bearing the Amulet of Kings.
During the times between the death of the old ruler and the crowning of the next, though, Tamriel was vulnerable - and so Mehrunes Dagon chose to make his move at just such a time. Emperor Uriel VII died, and by the time his heir was crowned it was too late to relight the fires, because Dagon and his armies were already coming through. The Champion of Cyrodiil disabled the Oblivion gates Dagon opened, and the newly-crowned Emperor took on Dagon himself and ultimately sacrificed his own life to send Dagon back to Oblivion.
The young Emperor died without issue, and the Amulet of Kings was destroyed in the battle against Mehrunes Dagon; his sacrifice sealed the barrier to Oblivion even with the Dragonfires quenched.
I can't offer much information about scamps and clannfear because they haven't been seen since. For atronachs... it depends on what type. They're elemental beings, and I've encountered flame, ice, and storm variants. Ice and storm atronachs tend to be more durable than flame atronachs, though not necessarily more powerful.