Entry tags:
- adam parrish (trc),
- amanda perry (sgu),
- andrew minyard (aftg),
- arthur stuart (velvet goldmine),
- axel johnson (oc),
- blue sargent (trc),
- declan lynch (trc),
- era ra (final fantasy xiv),
- farraige oconell (oc),
- hanako rosalina nurumi (oc),
- jim kirk (star trek),
- john (taz),
- john murphy (the 100),
- joseph kavinsky (trc),
- katniss everdeen (thg),
- kenzi malikov (lost girl),
- rafaello d’este (oc),
- ronan lynch (trc),
- shane (oc),
- spock (star trek),
- vanyel greyjoy (skyrim),
- vex (lost girl),
- will solace (chb)
Mingle Log #1: Landmarks of Xistentia
Characters: All characters who opt in
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!

But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.

With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.

"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
Mix and Mingle
Landmarks of Xistentia
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!



EARLY BIRDS
But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.


With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
FASHIONABLY LATE
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
BONUS ADVENTURE: THE TEMPLE
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.



"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
- Some may be NPCs! Please avoid killing or maiming them without mod discussion first.
- Go here and fill out the form, reply to that comment, if your character is going to take F.A.TE.S. up on the amenities request.
no subject
And yet, of course, instead of, say, Gansey, or Matthew, or even Blue, Declan's the one standing here. Ronan's first instinct is to tense, but he forces himself to relax slightly, swiping his thumb against the corner of his mouth. Chainsawd nestles closer to his neck in reassurance. ]
Hi.
[ He wants to ask what Declan is doing here, but it's the same as him; he probably doesn't know anymore than Ronan does. They stand a few feet apart from each other, warily, like they're expecting the other to jump first. ]
Are you - okay?
no subject
Remaind swoops back to Declan's shoulder, broad flat face catching his curls just a little. He nods his head a bit, breathes in and out.]
Are you?
[This is the important part.]
I came. Because Matthew was...I don't know. You weren't picking up your phone.
no subject
Was he... being Unmade?
[ Ronan suddenly, violently, wants Matthew here, with them. Between the two of them, if they'd only were able to find one thing in common, it was their love for their little brother. Unconditional and sometimes painful, all-encompassing. ]
I'm fine. [ Adam is here, he doesn't say, because it doesn't really count when Gansey isn't here. ]
no subject
Unmade?
[Jesus, Mary, Joseph, and all the saints. Declan breathes a fucking sigh of exasperation, but not at Ronan.]
Is he fine?
[That's the important part, now that Ronan is out of the way. Ronan Lynch is fine, and so Declan's job is half done. He was going for help - somewhere there had to be something that could help them - but.]
Fuck, Ronan, do you know?
no subject
[ Ronan crosses his arms over his chest, to defend himself from the onslaught of feelings that rush over him at the mere thought that Matthew might not, actually, be fine. Because neither of them know, neither of them have any ide what it's like back home. Matthew could be gone, a mess of black ooze like the demon was. A wave of nausea hits him, and he has to stand his ground, clamping his mouth shut, his jaw clenched tight. ]
I don't know. [ The words are gritted out, hurting him as he lets them out. ] Declan, I don't know.
no subject
[Declan feels a pressure in the pit of his stomach - it's screaming for him to go back and figure it out, to get Matthew, to save their little brother. What else would matter right now except that?
But they can't. He knows that Ronan would be there if they could. Ronan might be a fuckup in about a hundred ways, but where it comes to Matthew's well-being he finally has his head screwed on straight.]
Then we make it a priority to figure it out.
[That simple.]
no subject
Or Gansey's. ]
Yes.
[ There's nothing more to say about that. Ronan tugs on his knotted leather bands with his teeth, a sure sign of nervousness that even Declan must be all too aware of, and he nods. ]
All I know is that I got through with Adam, using a portal in Cabeswater. If you had the same kind of portal in DC, maybe Matthew got to jump through, too.
no subject
But nevermind. This is easier.]
He would do something like that. If he saw something curious.
[Their little brother isn't smart and he possesses almost no natural curiosity, but he does occasionally have the odd moment of birdlike mannerism, where he wants to know what something is. Something like a portal.]
no subject
So you came here alone? Where's what's her name. Ashley?
no subject
[He says this flatly, without intonation, because fuck you, Ronan.]
no subject
What the fuck?
[ He knows that the world they know is falling apart. But he also is pretty sure it's not completely gone yet - that they're here to save it. Giving any less incentive to Declan to actually try isn't going to help. ]
Presumably. You don't actually know.
no subject
[He says it carefully, no bite to his words. He tilts his head to look at Remaind, instead. They are a pair of watchful things.]
I can't afford to think about her, anyway. It's Matthew I'm worried about.
no subject
Fuck you. You think what you want, you defeatist shit, but I'm not going to believe Gansey's dead.
[ His eyes shoot bullets as he looks at his brother, refusing to let him win. ]
Or Matthew.
no subject
[Declan gives him a flat, appraising look.]
I'm not in the mood for your inability to take anything realistically today, Ronan.
no subject
[ Ronan laughs - a bark of a laugh, angry and as sharp as a knife. He stands straighter, taller, every muscle and nerves taut and ready for a fight. ]
You'd think jumping to another world would possibly make you slightly more bearable, but seems it didn't. Just stay out of my way as I get them here, that's all. Or I'll make you.
no subject
[He turns around, then. Bared back. The owl on his shoulder turns and hoots softly, as if it were a real owl and not a daemon.]
Do whatever the hell you want, Ronan.
no subject
Fucking asshole.
[ The fact that the fight has not turned physical says a lot about their relationship and how much it's changed recently, but it's still so fraught with tension and aggression that it's difficult for Ronan not to simply throw a punch. It's a lot easier than using words, when it comes to Declan.
Instead, he also turns around, and stalks back towards the door. He's done with this. ]