Entry tags:
- adam parrish (trc),
- amanda perry (sgu),
- andrew minyard (aftg),
- arthur stuart (velvet goldmine),
- axel johnson (oc),
- blue sargent (trc),
- declan lynch (trc),
- era ra (final fantasy xiv),
- farraige oconell (oc),
- hanako rosalina nurumi (oc),
- jim kirk (star trek),
- john (taz),
- john murphy (the 100),
- joseph kavinsky (trc),
- katniss everdeen (thg),
- kenzi malikov (lost girl),
- rafaello d’este (oc),
- ronan lynch (trc),
- shane (oc),
- spock (star trek),
- vanyel greyjoy (skyrim),
- vex (lost girl),
- will solace (chb)
Mingle Log #1: Landmarks of Xistentia
Characters: All characters who opt in
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!

But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.

With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.

"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
Mix and Mingle
Landmarks of Xistentia
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!



EARLY BIRDS
But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.


With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
FASHIONABLY LATE
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
BONUS ADVENTURE: THE TEMPLE
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.



"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
- Some may be NPCs! Please avoid killing or maiming them without mod discussion first.
- Go here and fill out the form, reply to that comment, if your character is going to take F.A.TE.S. up on the amenities request.
no subject
ii. early party time (open)
iii. later party time (open)
iv. exploring the citadel (open)
v. wildcard
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
iv;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
3
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
( i. ) tldr once more i'm so sorry
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
3
(no subject)
(no subject)
hanako 'rosalina' nurumi; oc (eudio crau); 1 closed + ota
IIA; Let's Get This Terrible Party Started (OTA)
IIB; Alright, This Party Sucks (OTA)
IV; Wildcard
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
ii.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
( iia. ) before she's treated to the murder squash song?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
IIB
(no subject)
oh man with the new /gpose options in SB i'll be able to get job action icons +u+
heck yeeeaaaaa
though no wide volley anymore rip -100 style points on bard
what is even the point of being a brd now jeez
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
2a- i can numbers
(no subject)
adam parrish ( the raven cycle | ota )
b. don't take no more time up, yeah.
c. make your mind up.
d. i need you to make your mind up, yeah.
a;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
b; [network]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
a
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Amanda Perry | Stargate Universe (eudio CRAU) | OTA
[even if she'd nearly choked at the parrot-shaped daemon's deadpan pronouncement, Amanda would have followed without its prodding. She needed to get out of her own head, and exploring more of this place would certainly do that.
Most--certainly not all--of her lingering worry about people who had already been so far away disappears as she lounge begins to transform in front of her eyes. Anyone who has known her before and seen her with something new will recognize the way her face lights up. It's the same way she looked when she walked through the Destiny, marveling at watching something ancient and alien and beautiful work]
God, this is insane. [she breathes the words with a laugh that borders on hysterical when she remembers how close they are to her first words on Desitny] Incredible, but insane.
It takes a great effort for her to move away from the receding plants, but she does eventually, going up to the bar to keep herself from being a complete wallflower. She smiles at the pink umbrella in her drink--until she takes a sip, coughing like she'd just tasted something from Brody's still again. It takes her a few moments to get her breathing back, and she grins sheepishly at whoever might be nearby]
Well, I guess you can't expect even the most amazing computer system to get humans taste right on the first try. [she has ideas about what it's doing, how its learning, and she can appreciate that even if she doesn't like being involved in this particular part of its learning process]
Exploring
[even after a year in Eudio--a year she's trying not to think about too hard right now--Amanda still isn't the most comfortable in social gatherings. She still doesn't know how to act most of the time, without someone to be a buffer.
So it's inevitable that she winds up exploring the Citadel, and even less surprising that her attention is most drawn by a room filled with computers. She would have been horrified by the state the room is, once, but now she finds it strangely beautiful. Maybe because of her time in Eudio, maybe because everything seems to be running, or maybe because finding beauty keeps her from thinking about...other things.
Whatever the reason, she's so enraptured by the scene--and her body, still foreign to itself, more than a bit clumsy in the dark--that it's really amazing it takes her as long as it does to bump into someone as she turns to examine another piece of equipment]
Oh! Sorry, wasn't watching where I was going!
wild card
[want something more specific or a Temple interaction? Hit me up at
a
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
exploring
(no subject)
(no subject)
(no subject)
Exploring!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
Aric Dominija | The Arcana Chronicles (Eudio CRAU) | OTA
[ Aric ends up late, which is entirely his own fault. He would usually be the sort to be early to things, but he hadn't quite wanted to pay attention to Alized. However, after plenty of pawing and head butting as Aric tried to concentrate he finally makes his way to Central Citadel.
The building was curious enough as he stepped inside, one ancient sounding song ending, turning into what was some sort of punk rock sounding song was jarring. He frowns briefly as he moves through the lounge and he does see a bar. That becomes his focus immediately.
It has been far too long since he's had a good stiff drink, which he will be asking for immediately thank you. ]
[ Exploring ]
[ After a few drinks, Aric starts to explore the Central Citadel. There's not much curiosity but habit of being aware of his surroundings and available resources. Castle Lethe hadn't been a stockpiled fortress to withstand any apocalypse for no reason after all.
As he explores, he ignores any of the bedrooms that he finds, disinterested. He has a bed elsewhere after all, they seem out of place as he discovers the other more useful spaces. He doesn't particularly interact with any of the screens or technology but he makes note of what's available and the fact that it all seems to be working at least enough to be on.
If you don't find him in one of the conference areas, computer lab or situation room then the other place he stays in at length is the gym. It does hold his interest as the other rooms had, much more interesting the bedrooms as well. Most of it seems worn down and possibly barely usable but perhaps there could be some use to be found here later. He remains at a distance from directly interacting with anything as he had in the other rooms as well. ]
[ Wildcard ]
[ Up for anything else you are. Feel free to PM or PP
@ the bar;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
Bar
(no subject)
Blue Sargent | The Raven Cycle | OTA
[ At first, Blue doesn't pay her daemon much attention as it skitters around anxiously at her feet, nudges at her ankles, and flails its limbs wildly -- and in the short time that she's had the tree-like creature as a companion, she's discovered that it must find some sort of joy in urgently demanding Blue's attention for absolutely no reason at all. -- she simply writes it off as more of the daemon's odd (read: annoying) behavior. It's when all the various noises start echoing from somewhere deep within the daemon's leaves that Blue finally takes notice.
That wasn't normal.
The directions Shrubd (a name she'd given her daemon as a joke, but had somehow stuck.) gives her are fairly easy to follow: a few turns here and there that don't take Blue very far from her own small apartment, and when she arrives at the Citadel, she's honestly a little awed by the sight of it all, by all the thick and vibrant green plant life that grows over everything, a perfect mixture of nature and civilization with the way flowers and vines wind over steel and concrete.
Following behind Shrubd, who skitters with excitement, nearly tripping over its branch-like limbs, Blue finds her way to where the party is.... well, not happening. Still in the early stages of coming together, it looks more like a mess of vegetation and various decor and Blue looks around curiously, questioningly. ]
Wait, what? [ Her gaze shoots to the daemon when it speaks, Blue's brows furrowing at the statement. ] What is that supposed to mean?
[ She didn't party much back Henrietta, but making a new life for oneself requires new habits, right? Trying new things. Stepping outside of one's comfort zone.
A task that Blue discovers is a hundred times easier when she's gotten at least one drink in her system -- although, the drink hadn't come without any consequence and subsequent complaints, the first one Blue had tried had tasted like something akin to dirt-flavored vodka.
And no matter how much Blue might love good old Mother Earth, she's sure that no one enjoys dirt vodka.
One drink leads Blue to another and it's not long before she's returning to the bar.... and it's not long after that before this small eccentric girl is grimacing, spitting out the mouthful of liquid she'd just half-swallowed down from her newly refilled glass.
Sorry if you happen to be in the splash zone. ]
Oh my God, that's disgusting!
[ While most people her age probably would have loved to spend the entire night partying and drinking until they couldn't see or walk straight, Blue grows bored of then party scene rather quickly. The music changes from one extreme to the next -- from classical to hard rock, from bass booming electronica to soft jazz -- which does little for creating any kind of ambience at all, the drinks are a little too strong for her -- she's had more than a couple, which leaves her steps a little wobbly as she takes them -- and a few had even tasted absolutely horrible, and most of the people in attendance are ones she doesn't know which had left her awkwardly standing alone for most of the time.
So, Blue allows her somewhat unsteady steps to lead her away from all the music, booze and dancing to the much quieter hallways and corridors lined with various doors. Both opened and closed. Some locked and others not. Green plant life sprouts from everywhere, climbing up the walls and across the ceiling, peeking from the tiniest cracks, and Blue runs her fingers along the foliage fondly as she walks.
The first room she finds open looks like a computer lab -- or rather, underneath all the vines and flowers, it does. -- and Blue ends up idly walking the perimeter of the room a few times over before all of the plant life starts to recede, vines unwinding from around the computers and desks until everything in the room appears to be completely usable.
(And this whole process would have been something that shocked Blue a little more had she not seen it happen already a few times before. And were her daemon not a walking, and sometimes talking, piece of flora.) ]
Hm. [ She hums, stepping up to one of the machines and looking it over curiously. Blue isn't exactly well versed when it comes to technology -- she's sure she was one of the few 18 year-olds that she knew who still struggled to work a smartphone. -- but that doesn't stop her from giving it a try. ] Now which button turns you on?
[ And with that, she proceeds to search for a button to power the computer on. ]
[ got a different idea? go ahead and throw it my way! or ping
2;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
1;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
( iii. )
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
katniss everdeen | the hunger games ( eudio crau )
ii) EXPLORING.
iii) WILDCARD.
(no subject)
(no subject)
(no subject)
...
...
...
...
ii
(no subject)
(no subject)
(no subject)
ii
(no subject)
(no subject)
(no subject)
"John"/The Hunger | ota
[ Seeing as his daemon is inanimate, and he is stubborn, John is able to ignore its insistence longer than most. Eventually, however, the incessant notifications become unbearable, and curiosity gets the better of him, leading him to make his way to the citadel. He enters the party when it's in full swing, daemon chess set tucked under his arm. He keeps to the fringes, not engaging anyone directly. At some point he finds himself in front of the the booze on offer, looking over the bottles on display with no small amount of bemused puzzlement. ]
ii. exploration
[ Thinking the party is beneath him, John takes to wandering the citadel. When the overgrown halls become too dark to see, he conjures a small flame in his hand as a torch. He's interested in the lab spaces, clearing away vine growth to try to access the computers underneath. Once that's done, he attempts to get the machines working again. However, either they're beyond hope or he's just not too good with computers. When he hears footsteps outside, he calls out. ]
Hey! Excuse me, out there? Do you think you can give me a hand with this?
iii. wildcard
[ hit me up on plurk at
ii
(no subject)
(no subject)
(no subject)
(no subject)
ii
(no subject)
(no subject)
i.
(no subject)
(no subject)
Rafaello d'Este | OC (Eudio CRAU) | OTA
B. Citadel
C. Wildcard
a;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
A
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
B
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
John Murphy | The 100
[ here's murphy, staring dumbly up at the tall structures of an actual city (albeit overgrown) in a bit of awe, when his stupid, huge elk daemon thing starts talking to him, murphy eyes casting to it with a skeptic arch to his brows.
he's at least bathed and found himself some clean clothes in the rummaging and looting that went on when they first got into the city, so murphy thankfully doesn't look and smell like a woodlands crazy anymore. but, he's still well on edge, suspicious of ever strange face and ever inch of this city. this whole gathering, party thing, just seems like a good way to round them up and murder them, really, but here he is anyway, after much time spent trying not to be. ]
Oh, hey you guys, genital contact isn't required! Thanks, that one was really killing me to know.
[ he's not really a happy camper about this. ]
ATRIUM LOUNGE;
[ john murphy is pilfering booze.
he is taking entire bottle from the bar and stuffing them into a saddle bag he has fitted onto his dumb moose-elk-daemon, bellamid. bellamid is kindly informing him that the booze are for everyone and he must share. murph is telling him: ] Shut your snout, Moosamy'd, free is free, and I don't see anyone else's name on it.
[ it possible someone might want to stake claim to the remaining bottles before they disappear. ]
EXPLORING;
[ in the computer rooms, murphy's sat down at one, typing away and trying to find anything outside of what they already know about this place. try to reach anyone else in the area. try to find anything that looks like ALIE or Becca had been here, because that's what this place freaking sounds like, to be honest.
upon finding nothing of great interest, you'll see him start to pry the tower open, trying to take the pieces apart of one of the computers. it's salvage, and he's leaving the others intact - he just wants this one.
in the rooms with beds, bellamid, the moose-elk, is pacing around after him as he snoops around. finding a room full of roses, murphy lets out a comical bark-laugh, as he paces in. bellamid starts to eat the little flowers, and murphy hops up on one of the mattresses, starting to jump on it like a trampoline, rose petals flying.
should someone come wandering in, he'll abruptly flop onto his side, elbow propped on the bed and hand supporting his head, looking mock-seductive. ] Paint me like one of your French girls.
[ in the gym, murphy isn't planning on working out at all. no, instead he's digging around for anything that looks like a weapon, and tucking that into bellamid's saddle bags as well. weapons are more important than working out, okay? fight him? ]
THE TEMPLE;
[ he's pretty wary when his moose asks him if he wants to see something cool, because that sounds like the beginning of a pull my finger joke, but murphy eventually agrees.
Suddenly, a temple.
it's a trip, and he's completely expecting ALIE to come walking through one of the walls and start talking about the city of light with this save point bullshit, but it doesn't happen. instead, he's left to poking at the screens and explore the menus. ] Save points. We gonna get a health upgrade and extra lives sometime too?
[ he's murmuring bitterly, as he wanders from one place to the next, finally coming to the amenities panel. ] And this is... ?
(no subject)
(no subject)
(no subject)
...
atrium lounge
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
rooms with beds BECAUSE I CAN
YYAASSSS
(no subject)
(no subject)
(no subject)
Warrior of Light (Era Ra) | Final Fantasy XIV
☘ PARTY TIME
☘ ET CETERA
party time; (cw drugs)
sorry for the slow it's been like 33C here today my poor canadian body couldn't handle it lol
you werent slow!! but i am of late (also cw mental illness)
(no subject)
(no subject)
(no subject)
...
...
...
...
james t. kirk 》 star trek (aos)
[ Sleep doesn't come easy or stay for long on the first night in the city. Jim is still too keyed up from the past two days, everything that happened in their world, and in this one. So he catches sleep in fits and spurts, even goes as far as to share the same bed as Spock since his daemon can't seem to keep his paws to himself while he's still recuperating from what could have easily been a mortal injury.
When they begin to make noises at them, paw and push and tug at clothes, he swats Mestrald away from his First Officer, and warily gets up to get dressed. He found them some clothes and other supplies before coming back to rest for the night. He's about to demand more information before he's verbally sideswiped by genital contact is not required--what the hell kind of place is this?
They get to the Atrium Lounge, parting ways only to get a better lay of the land, and cover more of it. Jim is still concerned about his friend, but they have bigger things to worry about now that he's not at death's door.
First things, though, it looks like a wreck. Music keeps shifting from something familiar to unfamiliar and everywhere in between. That's not even getting started on the drink situation, which Jim pointedly ignores for the time being. He's not interested in getting inebriated when he needs to get back to his world. His crew. He needs to stop whoever the people are that destroyed his ship and captured most of his crew. While he's wearing jeans and a dark grey t-shirt, he's still got his survival boots on, and the jacket. It stands out as obviously Starfleet to anyone that might know what that is. He also still has the belt which has his phaser, tricorder, and communicator, the last so that he can get in contact with Spock quickly if necessary.
And vice versa, which he hopes doesn't happen.
While he doesn't mingle so much, he does reach out to other people who have arrived, both early and late. ]
Excuse me, apologies, have you seen anyone else wearing a uniform with any kind of emblem like this? I found one other, about my height, dark hair, and pointed ears. We're looking for our friends.
[ Feel free to try and get him to stay and chat about other things, or request help in your own endeavors. He tries not to stay and mingle for a long while, mostly scans faces for anything familiar, and then move on to explore the other rooms, taking scans intermittently as he goes.
Feel free to chat, try to mingle, or enlist his help in other ways. ]
2. bonus adventure: the temple.
[ Exploration is turning up a whole lot of nothing that has mostly fallen into disrepair, though the city itself seems to be intent on fixing that problem as more time passes. Some of the changes have happened right in front of him, and he hopes that it'll turn up something in the scans he's taken.
Nothing else about his crew has exactly panned out, and so he retreated back from his exploration a bit, to try and get a different perspective. He'd actually been lost a little in thought when he shoulder-checked some poor person. ]
I'm sorry. Are you ok? [ He's waiting on the response, and trying to see if he'd done any actual harm when Paxd asks him that. He says yes rather immediately, and the somewhat familiar feeling of a transport washes over him, dropping him into the Temple. His hand goes to his phaser as his eyes and other senses adjust to the sudden shift. ]
You good? [ He asks the person who ended up transported at random with him. If he's not careful, this is going to become a trend. Once he starts to adjust to the new place, his hand moves from the phaser to his tricorder, and he opens it up to start scanning. ]
3. wildcard pick a card. any card.
[ Did I miss something? I'm easy, just hit me up here, and I'll be happy to go on another kind of adventure! ]
2
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
2
(no subject)
(no subject)
(no subject)
(no subject)
...
...
2~
(no subject)
(no subject)
(no subject)
(no subject)
Arthur Stuart | Velvet Goldmine | Brief Eudio CRAU
[The atmosphere of a party, while slightly oppressive and a little overwhelming, is at least familiar. Arthur finds a drink, downs half of it in one go and allows the crowd to surge around him, enveloping him in a shield of nameless faces.
Eventually, probably inevitably, he ends up leaning against the wall. He sways a little to some of the music, but finds himself too conscious of his own limbs to try dancing--it's one thing when Ray and the others are onstage and he's in the wings, but here, by himself...it isn't worth the risk of humiliation, without his friends nearby to bolster him.
After a while, he finds a seat and opens his suitcase. Inside is a notebook, and opens it to a half-finished sketch of Curt as he'd been onstage that last night, raw and sexy and writhing as he exorcised his heartbreak and much too personal to work on in front of anyone. Flushing instinctively, he flips past the sketch and a few others until he finds a blank page.
He chews on the end of his pen for a moment, considering the crowd in front of him, then puts it to the notebook and starts to draw.]
ii. Explore
[The problem is, Arthur can only take so much of any party before he starts to crack under the weight of so many people in one place. After a few hours of mostly playing the wallflower, he slips away from the main room, his mind buzzing with the static of so many voices, and starts to look for a quiet spot to retreat to.
He picks a door at random, but when he pushes it open, he finds the room already occupied. Startled and embarrassed, he drops his eyes to the floor, feeling his face turn hot.]
Ah--I'm sorry. I didn't mean to disturb you.
iii. wildcard!
[ooc: poke me on plurk @