Entry tags:
- adam parrish (trc),
- amanda perry (sgu),
- andrew minyard (aftg),
- arthur stuart (velvet goldmine),
- axel johnson (oc),
- blue sargent (trc),
- declan lynch (trc),
- era ra (final fantasy xiv),
- farraige oconell (oc),
- hanako rosalina nurumi (oc),
- jim kirk (star trek),
- john (taz),
- john murphy (the 100),
- joseph kavinsky (trc),
- katniss everdeen (thg),
- kenzi malikov (lost girl),
- rafaello d’este (oc),
- ronan lynch (trc),
- shane (oc),
- spock (star trek),
- vanyel greyjoy (skyrim),
- vex (lost girl),
- will solace (chb)
Mingle Log #1: Landmarks of Xistentia
Characters: All characters who opt in
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!

But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.

With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.

"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
Mix and Mingle
Landmarks of Xistentia
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!



EARLY BIRDS
But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.


With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
FASHIONABLY LATE
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
BONUS ADVENTURE: THE TEMPLE
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.



"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
- Some may be NPCs! Please avoid killing or maiming them without mod discussion first.
- Go here and fill out the form, reply to that comment, if your character is going to take F.A.TE.S. up on the amenities request.
though no wide volley anymore rip -100 style points on bard
It hadn't been until after rescuing Aymeric from the Vault and receiving her House Fortemps shield that she had ever really put much effort into learning the art of the gladiator. Had it really been so many moons ago? ]
Not yet a twelvesmoon.
what is even the point of being a brd now jeez
[ She's reminded again of Vanyel and their different measurements of time. Perhaps they were similar in that way... They'll have time to figure it out, she guesses. ]
I trained for years before I was really any good. [ This isn't entirely true. She was quick and smart and lucky, but also had some inherent skill being what she was. ]
Swiftsong when running around cities! and Swiftsong in PotD for Rage :'D
[ The more she interacts with others here, the more Era realizes just how different she is from everyone else. It is somewhat disconcerting, but she has dealt with worse.
She tosses the hilt with the rest of the splintered weapon. ]
Training is quite rigorous in Eorzea.
[ Someone training for a sennight or a fortnight should be able to do the same as she, unless they were particularly slow. However, had the bokken been in better condition it would be an entirely different tale. ]
no subject
Oh! Like full moons? We'd call that a month then.
[ So not even a year. Dang. That's pretty impressive. ]
So, yeah. Must be. Is it, like.... Really dangerous there?
[ Kind of sounds like the Makai almost if training that intensive is required. ]
no subject
When leaving a sanctuary you must be careful and alert, else you'll be killed by monster or man.
no subject
Ah, so... Pretty dangerous, then. [ The 'man' comment especially hits a little harder because Rose thinks of hunters. ]
Well. Hopefully it'll be a little more peaceful here.
no subject
[ Given that the entirety of her life that she can remember has involved fighting, the thought of somewhere truly peaceful is a hard one to wrap her head around. She wants everyone to be safe, of course. And for there to be no wars.
But what would the Warrior of Light do if unable to live up to the title? Botany, perhaps. Crafting. Healing. Mayhap even straightforward adventuring? ]
I imagine it will be dangerous in its own way.
no subject
Nothing wrong with a little excitement, I think! The place I was before was just, like, living. Pretty normal.
no subject
My normal has been slaying false gods. It shall be strange to have no need for such a skill.
no subject
Well, jeez, you don't mess around. Can't say I've ever slayed any gods, false or not...
But who knows! You might still. Hopefully not, of course. A lot of people from where I was before - nicknamed 'cuddle city' - might not be quite ready to face all that.
no subject
[ Her tone is wry enough that it's evidently said in good humour. The idea of a 'cuddle city' is somewhat disconcerting - not that Era has anything against physical intimacy, but more so that she can't recall ever indulging in any sort of physical affection before. Not beyond a brief hug or clap on the shoulder, or the rare times Alphinaud fell asleep on her. ]
no subject
[ She's joking. Mostly. Still, at this point Rose would probably find it hard to go without than anything after a year in Eudio. Thankfully, that doesn't seem like it will be an issue since her boyfriend made the trip with her. ]
I hope you at least got a hug or two for all that.
no subject
Saving lives and making many friends and allies has been more than enough as reward.
[ Era pauses, because there had been one thanks that stood out from the rest, if only for being so different. ]
The Lord Commander arranged a private dinner as thanks as well. The food was very good.
no subject
Lord Commander! Fancy title. Look at you, whining and dinin' with your world's greatest. That's super cool.
we started this thread pre-stormblood and now i have already finished it... that's so trippy.
oh my god ur right that's so strange
'Cool' where I'm from is, like. A good thing. When you say something is 'cool,' you're complimenting it. Like, [ a-huh-hem, ] I think you're super cool!
That's really good to hear someone say.
how far into it are you?
just about to get to the lochs I think and lvl 68
You'll get used to it. [ Not just the slang, she means. It's... a lot to take in, Rose knows. The first time someone did one of her pop culture references she was shook. It was awful. ]
I know it's probably a bit overwhelming right now, but.
oooh getting there!!! so close :D
[ honestly, the lack of things trying to kill her ever hundred yalms or less outside of sanctuaries is the most overwhelming thing to her so far. she's used to strange buildings with unfamiliar architecture, but even those places had things trying to kill her... ]
It will merely take some time.
SLOWLY BUT SURELY...
[ Which, judging from the sound of her life, she probably does. Rose doesn't know what that feels like. The only thing waiting for her is a black nothingness from which there was no return. ]
no subject
[ you know. freeing a city-state from an oppressive empire invasion. saving lives. leaving a trail of destruction and freedom in her wake. the usual. ]
no subject
Rose wants to go on quests... (Rosie, you won't say that after the umpteenth time someone asks you to carry a sack of heavy junk somewhere. ]
Well, hey, we'll get you back to it hopefully. I'm not working to save my world so maybe I can spread my progress around to other people's.
no subject
Currently my hope is that my world hasn't been destroyed. Anything less than that I'm certain I can help fix. This situation is very inconvenient, though thankfully the company is favorable.
no subject
Even if it has, I mean... that's why we're here, yeah? So F.A.T.E.S. or whatever can fix it.
[ She's ignoring the existential dread that being told she's part of a 'program' or whatever causes for the time being. ]
Glad you're at least making friends though. That always helps in places like these.
no subject
But the people here are friendly enough. I'm sure I shall make more allies.