Entry tags:
- adam parrish (trc),
- amanda perry (sgu),
- andrew minyard (aftg),
- arthur stuart (velvet goldmine),
- axel johnson (oc),
- blue sargent (trc),
- declan lynch (trc),
- era ra (final fantasy xiv),
- farraige oconell (oc),
- hanako rosalina nurumi (oc),
- jim kirk (star trek),
- john (taz),
- john murphy (the 100),
- joseph kavinsky (trc),
- katniss everdeen (thg),
- kenzi malikov (lost girl),
- rafaello d’este (oc),
- ronan lynch (trc),
- shane (oc),
- spock (star trek),
- vanyel greyjoy (skyrim),
- vex (lost girl),
- will solace (chb)
Mingle Log #1: Landmarks of Xistentia
Characters: All characters who opt in
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!

But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.

With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.

"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
Mix and Mingle
Landmarks of Xistentia
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!



EARLY BIRDS
But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.


With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
FASHIONABLY LATE
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
BONUS ADVENTURE: THE TEMPLE
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.



"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
- Some may be NPCs! Please avoid killing or maiming them without mod discussion first.
- Go here and fill out the form, reply to that comment, if your character is going to take F.A.TE.S. up on the amenities request.
no subject
Electronica Disaster would make a good band name, at least. So would Fax Machine Aflame. But as for actual music sounding like that? [ She gives a dismissive wave of her hand. ]
Thankfully, I do no such thing. My music mixing is a masterpiece. [ Perhaps one of the few things in life Rose is prideful in is her musical inclination. ]
no subject
[His smile turns a little softer, but no less charming.]
Since it looks like we're stuck here for the foreseeable future.
no subject
[ That smile seems a little dangerous, honestly. She wonders just how many people have fallen for it. ]
And I'm especially happy to have cool-seeming people like you to be stuck with.
no subject
[He laughs a little.]
I'm Declan.
no subject
My name's Rose. It's nice to meet you even under the, uh. Strange circumstances.
[ End of the multiverse and all that. Who would have thought it'd be such a great way to meet people? ]
no subject
[He knows. He takes a slow nod.]
It's nice to meet you too, Rose.
no subject
[ Musical references. He's probably not surprised, considering her previous upset about this absolutely tragic playlist. Thankfully, he's been distracting her from the awful sounds coming across the speakers for the time being. ]
Do you have anyone from home here? [ It makes it easier, or so she's been told. She wouldn't know. ]
no subject
[Ronan isn't being outed unless he wants to announce it to the world. There is no pause between these things; there is no hesitation with the world friend.]
You?
no subject
There's a lot of people from the place I was before though. My boyfriend and a handful of friends. I guess I'm pretty lucky.
no subject
Unlucky me.
[Declan says it with a measure of charm that suggests both, yes, unlucky him, but also, unrepentant flattery. He doesn't mind it, really. He knows that he can get away with things like that.]
But yes, I think you are lucky.
no subject
about as clear a sign as she needs. Green light is lit, all systems are a go, etc. She'd been dialing it back since, y'know, it ain't cuddle city anymore but. Why not? ]
About that, [ she starts, smile turning easy. Equally flirtatious. She's gotten a lot better at this the past year. ] it's an open relationship. So, y'know, lady luck hasn't entirely left you yet.
[ He could definitely still get lucky too if he played his cards right (okay no that was a terrible joke I'm sorry forgive me). ]
no subject
Here I thought I was going to have to make sad moon eyes at you for the rest of our time together.
[But he's smiling now, charm practically oozing out of him.]
Lucky me, lucky you, unlucky DJ. This is looking to be a good start.
no subject
[ And she's easily drawn in by it. Rose is that, in a lot of ways. Easy. When maybe she shouldn't be, but... She's always been a sucker for cute brunettes with winning smiles.
Still, she pulls a face the mention of the DJ. F.A.T.E.S. is a terrible DJ, it's true. ] I'd almost forgotten about the terrible music, [ she says, just as it jumps from seventeenth century to Lute to Blink 182. ]
Almost. I really need to find a way to fix this terrible playlist. Do you wanna help me?
[ No ulterior motives here w h a t s o e v e r. ]
no subject
Sure. But this is going to be an interesting challenge, you know.
[He winces at the Blink 182, though.]
What if you don't like my taste in music?
no subject
Well, I think you're cute enough that I can be a little lenient with poor music taste. Just this once.
no subject
That's not what I said.
[He's up for a challenge, sure. Of course he is. He tilts his head a little, and wishes for an instant he still played the violin. But then he remembers what that cost him, what it means to play the violin (Niall, Niall, Niall) and he immediately dismisses that thought.
It's not worth it, not for any girl.]
Okay, lead on.
no subject
You got it, dude! [ she'll exclaims, punctuating it with a grab of his hand before dragging him off towards the back rooms of the atrium. Hopefully he doesn't mind. It's a residual habit from Eudio - from her constant handholding with Vanyel - more than anything. ]
The source of the music has got to be here somewhere. Wonder where F.A.T.E.S. is hiding it...
no subject
Too much Full House when you were a kid?
[Just a guess. He starts looking around, but he doesn't see anything. He turns to his daemon, who flaps up, and makes a soft hooting noise.]
no subject
Full House was great, what can I say? But nah, it was actually spending all that time in California in the 90s.
[ Her daemon, meanwhile, isn't anywhere to be found. Until he is. Suddenly, a Golden Retriever comes trotting up. ]
Hello, [ he greets in a synthesized voice. ] I am Apollod. [ With that introduction out of the way, he heads over to Rose and sniff snoofs her in greeting. ]
no subject
Hi.
[It's still really weird; even for a boy who grew up watching his father dig magic out of his dreams.]
What year is it, in your world?
[Declan, for instance, was a little boy in the 90s.]
no subject
I was in Eudio for about a year, but... I don't think time moved back home, so. It was probably still 2018.
What about yours?
no subject
[He shrugs.]
Not 2018. A few years earlier.
no subject
[ Hopefully Tamriel would be the last place she visits for a while though. ]
Oh, yeah? Aw, man, all the music you haven't heard yet...