Entry tags:
- adam parrish (trc),
- amanda perry (sgu),
- andrew minyard (aftg),
- arthur stuart (velvet goldmine),
- axel johnson (oc),
- blue sargent (trc),
- declan lynch (trc),
- era ra (final fantasy xiv),
- farraige oconell (oc),
- hanako rosalina nurumi (oc),
- jim kirk (star trek),
- john (taz),
- john murphy (the 100),
- joseph kavinsky (trc),
- katniss everdeen (thg),
- kenzi malikov (lost girl),
- rafaello d’este (oc),
- ronan lynch (trc),
- shane (oc),
- spock (star trek),
- vanyel greyjoy (skyrim),
- vex (lost girl),
- will solace (chb)
Mingle Log #1: Landmarks of Xistentia
Characters: All characters who opt in
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!

But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.

With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.

"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
Summary: A party to mark the first wave of incoming characters in Xistentia, punctuated with weird physics and an unexpected trip to the heart (or mind) of F.A.T.E.S.
Date(s): Late May 2017
Warnings/Notes: Sexual content and other potentially offensive or triggering material to be noted in headers.
Mix and Mingle
Landmarks of Xistentia
It starts with the daemons, because of course it does. At sunset, they begin to ring and beep and urge you to follow directions through the city. For those with animate daemons, be they animals or people, the programs are even more intrusive. Pushing and pawing and urging you to get up and go. The destination is not far from the first reclaimed parts of the city— a tall tower covered in overgrown moss and trees, located near the beach, the Westernmost edge of the city. Even with the chaos of vegetation growing over it, it's clear that the building is a miracle of technology and style.
"Connection is essential," the daemon tells you. "However, genital contact is not required."
You have reached the Central Citadel, and it's time to party!



EARLY BIRDS
But F.A.T.E.S. is as susceptible to peer pressure and trendy trends as anyone else! Early birds will find that the atrium lounge is a true mess at first. Birds nesting in the ceiling, thorn plants all across the floors, and the bottles and cups at the white bar are empty. As parties go, this sucks. However, within a few minutes of the first arrivals, changes begin to overcome the club area visibly. It is exactly the same as the way the city has begun to accommodate the visitors, but far more accelerated. Soon, the lights begin to power on, filling the room with ambient illumination. Plants recede, but do not disappear entirely. High above, the ceiling suddenly morphs to display the starry night sky. And most importantly of all, there's booze.


With any luck, someone around here knows how to bartend, because F.A.T.E.S sure does not. Various liquors from across the multiverse are available, along with drink umbrellas, speared olives, mixers and wedges of fruit. However, the cocktails that automatically fill the glasses vary in taste from acceptable to horrific. Luckily, the bar does not keep anyone out.
FASHIONABLY LATE
If you're more than thirty minutes late, the kinks have worked themselves out. The party is now in full swing. F.A.T.E.S. has surrendered drink mixing duty to various refugees[1], resulting in much more palatable alcoholic beverages. Someone even found chicken fingers, which are making the rounds.
However, it appears that the invisible supercomputer is still trying to DJ. Predictably, the music ranges wildly based on the listeners-- one moment, you have 17th century lute music; the next, Trance. Blink 182 may even make a brief auditory appearance. It is not particularly easy to dance to this nightmarishly incoherent soundtrack, but it does provide a cross-section of multiversal experiences, for those of us who care about that kind of thing.
Alternatively, you can explore. The Central Citadel is filled with odd rooms. In the presence of only one or two explorers, the tidying effect doesn't happen nearly as quickly. Characters may find jungle-eaten conference spaces, computer laboratories, or even more sophisticated situation rooms thronged with vines and flowers. Somehow, the screens and monitors seem to work just fine with blossoms poking out of the harddrives. Rooms with beds are available as well, some of them already pre-carpeted with romantic roses. You might also find your way into a gym, where slightly rotted bokken and a dusty boxing ring nonetheless make for an interesting way to meet people who aren't into roses and laptops.
BONUS ADVENTURE: THE TEMPLE
Characters who meet new CR at the Citadel have a special experience. When the two (or more) individuals get to talking, their daemons both abruptly interrupt with a very important, not at all loaded question. "Do you want to see something cool?" If the daemon was too big to come inside, the question is posed via earpiece or whatever other device.
The correct answer is "Yes." And with that, the characters are abruptly transported to The Telexistence Temple, on the Easternmost edge of the city. The sudden quiet seems deafening; the darkness is almost blinding before one's eyes adjust to the lines of light running through the tall stone walls. It is much cooler here than it was at the Central Citadel, but it has its own eerie dignity.



"In the future, this is where you may access information about your worlds. Recovery information, save points, and both passive and active world entry points are located here." A beat. Possibly the daemon is watching you stumble around. "Most of the tools have been disabled in order to prevent damage from inebriated users."
However, two pieces of technology continue to cooperate. First, a huge slab of glossy black stone the height of a desk, emitting holographic Head Up Display upward, the Chronological Cartographer. Your character must touch the device. Immediately then, a bright flowing diagram of data begins to spin through the air, whirling with lines and circles and familiar names. It is a chart of the worlds your characters have lived in before and the people they have met in the past timeline. The splitting point to Xistentia is clearly marked, and your future here is a red line wavering in darkness. Toy with it a little, and you'll even be able to pull up significant dates, friendships, enemies. Moments of transformation. F.A.T.E.S. remembers it all, and it is only a quick teleport from the Citadel. (Fortunately, it is also a quick teleport back.)
Second, there is a monitor with another HUD. It displays a HUD with a single prompt: Amenities needed?[2]
Starting the next day, the Temple will be accessible to all characters at all hours. Those granted access the night before will be able to find their way back with companions.
Footnotes
- Some may be NPCs! Please avoid killing or maiming them without mod discussion first.
- Go here and fill out the form, reply to that comment, if your character is going to take F.A.TE.S. up on the amenities request.
adam parrish ( the raven cycle | ota )
b. don't take no more time up, yeah.
c. make your mind up.
d. i need you to make your mind up, yeah.
a;
Declan watches the daemon a moment and thinks that from behind, he must not have recognized him, because he's pretty sure that he wouldn't apologize.]
Parrish.
[He says it just this side of cool.]
I didn't think you were into this sort of thing.
no subject
Staying alive?
[ Adam raises an eyebrow, holds the elder brother's gaze. It had occurred to him to ask Ronan if his family were here, but he'd been unwilling to press on that wound if it turned out he'd lost them too.
Maybe he should be thankful, but they're a complicated thing. He's expecting fireworks soon enough. ]
Or do you mean the party? Because I'm here for Ronan.
no subject
[Obviously, he's there for Ronan. But Declan doesn't care. He points to daemon, instead; follow his train of thought, Parrish, Declan knows he's not an idiot.]
I meant that.
I didn't think you were into robots.
[Although, cars that turn into robots, why not. He knows that Adam is a mechanic, that he loves cars as much as Declan and Ronan do, so why wouldn't he be into robots?]
no subject
[ Would Declan, child of a fairytale and protege of a warning story, know of cartoons? Adam's not sure. He's not the authority on it either, but the mornings when his dad had been too hungover to get out of bed he'd been able to watch the television, up close so he could hear it without the volume disturbing anyone. ]
Transformers. I liked it when I was a kid.
[ He lifts his chin a little, defiant. The daemon still seems to be causing havoc by spinning under tables and around people's feet, but he hasn't got it in him to care right now. Instead he looks at the creature on the other boy's shoulder. ]
I take it yours isn't because of a love of Winnie the Pooh.
no subject
Yes, Parrish, we had televisions at the Barns when we were kids, too.
[Jesus Christ.]
It keeps an eye out. And doesn't destroy the tables.
[This might be an asshole thing to say, but he doesn't mean it in an asshole way and yes, in fact, there is a difference. He considers asking Adam - are you and my brother actually fucking - but then decides no. That's unnecessary.]
no subject
It's cool.
[ It's a toy car, but whatever. ]
Has Chainsaw'd seen it yet?
[ Even though they probably don't act like real birds. ]
no subject
[He saw Ronan first, after all. Remaind looks at Adam with that same unfathomable gaze. Declan's daemon possesses no friendly demeanor, even though that's the entirety of who Declan pretends to be.]
How long have you been together?
[There is no judgement in that question. He just wants to know.]
no subject
Not long enough.
[ They haven't had the chance, really, to put the thing that's happening into words. Life keeps moving too fast, and they've lost too much. Part of him wants to tell Declan it's none of his business, that he can't control his brother like he wants. Part of him is trying not to make things worse. ]
I don't care if you have a problem with it. It won't change things.
[ Well, that second part is losing apparently. He doesn't necessarily consider himself someone brave, but. He wants to be there for Ronan, nothing's going to stop that. ]
no subject
I thought you were smarter than to assume that.
[Because Declan certainly doesn't have a problem with it. Not the way Adam thinks, at least. He shrugs a little, and the owl at his shoulder turns his moon face upside down to look at Adam.]
Stand down, soldier.
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b; [network]
i'm planning something. just wait.
no subject
just don't set anything on fire.
no subject
[ Two minutes later, the murder squash song stats blaring through the room's speakers. ]
no subject
truly a blessing.
how did you even get that played?
no subject
i queued up some bagpipin'
[ Adam would have to try really hard to miss the smile on Ronan's face right now. It's big and bright. ]
no subject
[ He's kidding. ]
no subject
would you rather i queued up some spice girls or something
no subject
the only lyrics i'm familiar with are about daisy dukes and murdering your cheating husband and stealing his pick-up.
no subject
i only ever heard of that spice up your life thing
my dad really liked that song
[ That should not actually surprise anyone. ]
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faaaaaaade
a
He's taking another sip when he hears the siren, feels the hit, and pulls his foot away when the little robot car thing decides to shift to a humanoid figure. It's unlike anything he's seen, which also appears to be the theme of ---everything here. He huffs a soft chuckle out and shakes his head. ]
No, you're fine. Admittedly, I have no idea what Decepticon is. [ It's that moment when Paxd, his grey lynx-shaped daemon, decides to drop down off the barstool he was sitting on, and take a swipe at the other one. ] Hey, Paxd, no. That's not cool.
no subject
It's a cartoon where I'm from --. [ Or was, if it's true that his world is gone. He adds that to the list of things he doesn't want to acknowledge yet. ] The Decepticons are the bad guys, but I guess he's trying to just be a nuisance.
[ The lynx is gorgeous, and he smiles as it bats at Barricaded, the robot still letting his siren go off. ]
He's definitely the loudest though.
no subject
The guy seems nice enough, though, and Jim smiles as Paxd eases up a bit, but still nudges at the---Decepticon. ]
Cartoon, huh? Sounds pretty neat. [ And this place can just bring things like that to life. ] Seems like he's trying to get attention, or get you attention, maybe.
I'm Jim, by the way.
no subject
[ Because Adam is studious even at the worst of times and has been listening to his daemon. He just doesn't currently have anything more pressing for it to do. ]
Adam. Where are you from, Jim?
[ Because his accent isn't Virginian, anyway. And Adam thinks his isn't the only world that has its share of refugees here. It's maybe for the best if he tries to get to know those around him. ]
no subject
[ He takes another sip of his drink, and offers a grin. ]
Iowa, originally. I move around a lot these days.
[ It isn't a complete lie, but at the same time he's not sure how much information he's ready to divulge. ]
no subject
[ He has to grin though, the edges of it sharp and amused. ] I've not listened to a lot of music but if you end up hearing something that sounds like a car crash then I can point out the culprit. [ The Murder Squash song will become infamous here. ]
Do you travel for work?
[ He doesn't mean to ask so many questions.
No, scratch that, he does. He has always been a curious creature and the fact that they've all ended up here for the same kind of reasons makes him more so. ]