Entry tags:
- #event,
- arthur stuart (velvet goldmine),
- aymeric de borel (final fantasy xiv),
- jace herondale (shadowhunters),
- jughead jones (riverdale),
- kenzi malikov (lost girl),
- kurt wagner (xmcu),
- loki (mcu),
- marcus wright (tsfb),
- mikaela hyakuya (sote),
- nico di angelo (chb),
- private joker (full metal jacket),
- rafaello d’este (oc),
- will solace (chb),
- wyatt lawson (oc)
War with D.E.S.T.I.N.Y.
Characters: Ensemble cast, any/all characters of Xistentia!
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
WAR WITH DESTINY
By headsman's blade or battle-axe
Fight For Your Life
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
BATTLE MODE: ATTACK
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

SEEK SANCTUARY
Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
BATTLE MODE: SUPPORT (PSYLINK)
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
Drift Compatible
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.

juno steel / ota
meeeee
different to seeing the substance of somebody's soul peeled back like the flesh off a skinning victim, their surprised flesh and muscle, vessels exposed and squirming to the exam table light. the biological nightmare of the anatomy of someone else's mind. the components are in and of themselves familiar to janus— they've smelled people burning, they've seen swords meet and sparks fly. they've been in the dark and hunted by neon light. they've even been to carnivals. but this is about nothing they've ever done.
this is juno's. janad had told them so.
and out of the dark, the hunter descends. or rather, they ascend, swinging their sword up, lunging to meet the chainmailed woman weapon-first. metal shrieks against metal. they're stronger than they look in reality, and it reverberates into the substance of the psylink— half a ton of strength bursting up to deflect the blade.] And a fine lady, [they tell her, because it didn't seem right not to say something when nightmare words cut juno so.]
youuuu
and he looks, and there's janus with their own sword aloft, looking like some hero straight out of those comics that juno used to thrive off of as a kid, swinging in, possessed of a motion he could only dream of having as his heart pounds furiously in his chest.
between them and between andromeda, juno doens't know where to look. the hulking warrior bears down upon the sword meeting her own, parrying it with a rage and aggression that only a monster could have, grown strong on the self-loathing of her brood. her head whirls around unnaturally fast and sharp at the angle, as if dislodging itself from the very top of her spine. ]
Stay there w̷r̹͖͕͍̪̻̤e̵t̗c͈̤̀h͉̥̝̦͔͍̱e̢d͚͙̠ ̢͉̟b̙̯̪͉͜o̡̤̣̫̪̜̳y̨̥̱̰̟̼. See all the trouble you cause? See?
[ she turns back towards janus, helm bloodied anew from the slats where her eyes ought to be as she aims another strike at them. there's a foul stench in the air, past the scent of flesh and blood--thick, sweet alcohol. ]
Don't waste your time.
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You're but imaginary, [they tell her, biting out the syllables, terse from effort. they parry her strikes.] Your hate isn't yours. Not really.
[is it juno's? is this juno's rage and misery, in costume? they do not entirely understand how this psylink works— and part of them is unwilling to parse such a vile creature as part of juno's experience and interior world. not juno, who'd been kind despite his discomfiture, patient despite that janus' questions had, in retrospect, been rather stupid. what is this nightmare carnival? they deflect blows, keeping focused despite the internal hubbub of their silent questions. they wait for their chance-- saying only a little, in small hope her response might disrupt juno's sense of reality enough to take him from his stupor.
but just small hope. their larger plans are conserved for the next moment. when janus sees their opening, they lunge forward. the leap is powered with combined strength: the kick of their legs, but also the rush of magic, of janus' connection to a harpy far far away-- the ability to fly, that they remember and cherish so well. they swing their knees up, and hit the woman solidly in the chest with the balls of their feet.
and then they reverse mid-air, somersaulting backward. reaching to catch juno by his arm. flying like peter fucking pan, sword in hand. maybe they don't have peter pan on mars, and janus is a rather joyless substitute, grimly dressed in black and absurdly upside-down, but still it's time to ask—] Juno! My friend! Do you know my name?
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juno can taste it all, the sour smell on his tongue, even the self-loathing is palpable enough to choke on if you really hate yourself, and god juno hates himself. he presses his lips together instead and andromeda laughs, one hand to her chest, a figure that might strike courage into the hearts of some looking like a nightmare.
but then there's a force pulling him away from the range of andromeda's blow enough to shake him out of it a little bit. his fingers stretch out and grab what he can despite his contentment to take it - the blade, the berating, the sound of his own voice somewhere inside his mother's hating him, hating himself. there's a blind kind of rage that andromeda swings with, something anew and hungry attempting to catch them, but not being able to with janus springing away. ]
-̞̺͈͇̣́ Ruined e̯̟̤̯̪̠͙v͉e͈̖̙̜r̜̼̦̟͍͢ý̮̥͕̭t͓̙͝h̀i͝n̶̻͓̟͈͕̯͇g̨͕̜͇̣!̭͈̪̺̥͕ I should have killed you too!
[ andromeda shrieks from the distance, and her discordant voice shifts, something familiar, an overlay of a woman's voice and a man's and at once juno looks over, fingers clutching their arm like it's the only thing that matters here and now. that's his voice. he knows it so well because it rattles around enough in his brain, when he talks to himself, telling him the exact same thing. everything you touch you ruin.
but fuck it. he fumbles with his grip against their arm and for a moment everything feels like a blur, like he can barely hear it underwater and he just sees their mouth moving in shapes until it comes through like bursting upwards to an unseen surface. his fingers clutch in some kind of half-aborted movement and the answer to their question comes out, breathless, quick: ]
Can't forget it. [ even just the few times, fumbling awkwardly in the temple over words and even moreso under bright lights and warm music, he can feel it even now alongside every iota of his self conscious, recent memory that feels awash in something good... benign. ] Janus -
[ and hell, just the name alone puts a little bit of ground beneath juno's toes again, and as unsteady as he'd been before now, he can feel a strength gradually coming back to his knees, his heels, and there's a sense of stabilization here, like the grip on janus' arm means something more, like with them there, juno can focus because god if his brain isn't like a house on fire if the house had set itself on fire to begin with.
janus doesn't deserve this shit. ]
I'm sorry - [ he says it before he can eat the words again, and they're dry like sand. ]
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they still aren't far enough away when janus decides that it'll have to be far enough. they know something of psychic traps, of nightmare monsters. of the tortures invented by oneself and hijacked by soul magic. you have to solve the puzzle according to its own rules, and running from these monstrous imposters is only another way of convincing oneself that their power is real. gently as they can, they set juno on the ground, descending in slow degrees so that his toes graze the grass first. then properly setting him down, even as they drop out of the sky themself, like mary fucking poppins. sword instead of umbrella. it's an increasingly popular trope in fiction.
they step close to juno after. keeping their eyes on his face, though it's half an illusion— their peripheral vision is angled just a little past the edge of the other man's scarred face, intent on the being that still rages beyond. coming toward them still.]
We're in a virtual reality, [they tell him.] Trying to fight a war. The program is preying on the cruelest parts of your own mind, I believe. [if they could possibly make this sound more dry and boring they probably would. one of janus' foibles, okay. everything sounds like it belongs in an unillustrated textbook, ten point font, times new roman.] But there are others. [they look into his eyes. wishing it was brighter, so maybe he could see them more clearly.
juno's mind is full of darkness. janus decides not to read too much into it.]
The ones that have kept you alive and moving this long. The ones that have turned-- this, into the urge and ability to help people.
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by the time they both touch down and juno fumbles because what's being pulled into gravity again but being reminded of the sinking feeling in his stomach as he looks into janus' eyes and finds himself at a loss for words. the clarification is... it's good. it's solidifying their place here - they were trying to do some good with this strange tech, trying to fight back. his own eyes glitter in a lopsided sort of way, one far dimmer than the other. ]
I... okay. [ juno takes a breath, believes it - why wouldn't he? it's janus, he's gone alongside people with less merit and the world nureyev echoes in his head painfully. his fingers still grip their arms just a bit, as if he were still floating. ] Don't know about helping people, Janus. I fuck a hell of a lot of stuff up. [ the doubt is palpable - cass kanagawa, alessandra, nureyev, all of them disappointed in him. ben too dead to be disappointed, his mother too angry to do much but hate him, really.
the admission is quiet as he digs his fingers in briefly before letting go. ] A lot of stuff. [ he swallows tightly. yasmin swift, that moment at the precipice of the cart, watching her fall. his teeth tighten against each other, grind. ] People died who shouldn't have. Didn't deserve to. And it was my fault. Not sure if that's helping anyone.
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It is not your fate to be blameless. When you have the responsibility to try and the power to effect change, regret is inevitable.
[janus should never run a greeting card business. there is a terrible kind of peace that comes with their work, understanding its purpose, its raw righteousness, its cosmic evil, its uncertain margins of error. and the necessity of it.]
A perfect world wouldn't need us. It is your terrible privilege, to know that what called you out of the dark was more darkness. But it's still a calling. [they say such stupid things sometimes. but it's that specific sort of cheese and rhetoric that allows them to look into his eyes, unflinching as his fingers bite into their arm. they hold him too. in the distance, metal rings, the monstrous chimes of her voice, the crunch of her footfalls coming closer. janus doesn't know the names that pass through juno's mind, the faces, the guilt, but they can guess.
(it scares them, a little; knowing how it migt be for them, when the tide turns.)]
You regret having tried? Do you think there's a world somewhere out there, that turns, where you didn't?
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it does bring up the bitter memories of a lifetime and an age and a hundred names ago -- he didn't know how to aim, back then, and mag didn't die as painlessly as these soldiers. it'd upset his stomach if he hadn't already passed his disgust several deaths ago. now, he's just a machine, working out seldom used cogs and bounding from person to person, never staying on the same body for too long.
not even the guns of friendly fire can reach him, although he does note with some rock in his stomach, that all his kills are dead a second after he reaches them, holes burned into the center of their skulls with medicinal accuracy. peter knows that kind of aim anywhere, knows the shot and the scent of him, and he turns from where the last bullet had come from, searching for juno. )
He— Juno!
( what he finds instead, is juno poised at his gun, a solider dressed in head to toe red silently creeping up on him. upon peter's outburst, the solider springs into action faster, lifting their spear high above their head and
falling backwards, when peter tosses the knife in his hand square into their eye.
two heavy breaths is what it takes for another solider to get the gain on peter, and, without a shred of hesitance, stab their sword into the back of his shoulder. peter goes down with a surprisingly elegant sound of pain, as if he refuses to die unfashionably, and demands to be killed respectfully. )
Hrrk ...
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so when juno turns and sees peter both throwing his knife and landing it square thnk into something just over his shoulder and falling to the soldier's sword at the same time he doesn't know what to do. fall to his knees? run away?
apparently neither. his body doesn't want to do either, doesn't want to buckle under the vision of peter nureyev crumpling with a sword pulling itself out of his shoulder, with a soldier in crimson standing over him like it has smoething to prove. so he screams instead and fires off two more rounds without even thinking, the theia assuring him that they'll hit home--one to split the armor, another to split straight through whatever skull lies beneath it. ]
Motherfucker, get away from him!
[ juno fires off two more shots for good measure, his shoulder burning with the repetetive recoil before he drops the rifle to the ground, rushing over towards peter's prone body on the ground. it's taking every iota of self control to not scream his name out, to barely even utter it even here, in all the chaos of the battle, among the fallen bodies and the trunks of trees bowing over against the weight of the war, attempting to protect what they can. juno drops down to his knees without thinking, stripping off the jacket he's wearing, nothing long like his trenchcoat, pressing it fast into peter's shoulder because what the hell else is he supposed to do? he's a detective, not a goddamn medit. ]
Nureyev, [ he breathes, fingers shaking, arms trembling as he tries to staunch the bleeding despite the nauseating smell of copper permeating the air. he doesn't want to look at it just yet, he's not ready, stomach churning, adrenaline thrumming hard, sweat beading along his forehead. ] Oh no, no, no, Nureyev, damn it--I'm sorry... should've been paying attention, you didn't need to--idiot. [ he presses as best he can, pressure. pressure for a wound, right? ] Peter...
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the fact that it's peter doesn't mean anything. a coincidence. juno would give 110% percent of himself to a complete and total stranger -- it's a fact that peter considers himself well tuned to.
pressure helps but hurts, and peter flinches from his spot on the ground, face contorted in a flex of pain. his clean hand grips juno's wrist tightly, unbroken, the last bit of strength he has after the exhaustion of fight. even if his eyes are a little bit hazy, they're fierce with a demand of listening when he stares at juno, tugging his hand once. his thumb soothes his skin in warm circles -- he'll learn to blame it on adrenaline, with time. )
Juno, Juno, love, let's ... ( he flinches, as much from the endearment as the throttle of pain that surges from his shoulder as he helps himself sit up. ) I— I need you to calm down. Nothing is broken that can't be fixed. I need to get to the Temple, yes, the Temple, where the wounded are taken. You don't— like blood.
( that is his potentially foolish way of saying, 'i can figure it out, if you want to leave again.' )
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Yeah, I'm on it... [ his fingers tighten a little bit reflexively. the theia scans around them from his peripherals, keeping him alert, aware ] I'll get you there.
[ he swallows. i don't like blood but i like you. the sentiment is simple enough as he bears in. it's not his intention to get so up close and personal to nureyev, not after what he's done, what he did to him. but there's no time for it as he lets the nausea sit like a firm stone in his stomach, the adrenaline crashing over it like a wave as his heart pounds. ] Can you stand up with me? I know it was your shoulder, but you went down hard...
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Just keep the path clear.
( he nods, shuts his eyes in between the crinkle of his brows, and helps himself up. he won't complain -- he just presses the jacket further into his wound, pushing juno somewhat kindly to focus on their surroundings. trusting juno is as easy as breathing -- he always does the right thing. )
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Sure. Sure... I've. [ a beat, in his throat. ] Got you.
[ it's hard not to be distracted, even with the overwhelmingly coppery scent of nureyev's blood on his clothing, on his hand. peter nureyev, here trusting him in that quiet way of his when juno knows he doesn't deserve an ounce of it. he tries not to jostle him too much, but it's inevitable, fingers digging into his waist, digging feet in firmly to carry him. he isn't heavy, hell, if juno could guarantee painlessness in heaving him over his shoulders he would.
but that's too close, isn't it. this is already... too close. god he fucked up. he should have been faster, quicker, more alert, shouldn't have gotten stuck inside of his head the minute he'd shouted out his name and now... now nureyev is hurt and juno can feel the warmth of his blood against his fingers as he lifts the sight of his blaster up and fires off at the first son of a bitch that gets in his way. and the next. the theia is hot in his skull, but it doesn't stop him from essentially razing a path forward. ]
Almost there.
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Mm.
( he hums. he doesn't know what juno said -- but he blindly agrees, nodding his head. this is a mistake for the lightheadedness rattling his brain from every wall of his skull. moving at all hurts plenty, but his head seems especially sensitive -- some part of him is tangentially embarrassed about getting caught so easily, and about relying on juno this way, but some part of him is also thinking,
it's really nice to see juno once. just one more time. i'll die happy now.
the temple is in sight when peter's legs finally give out, and without much preamble he falls on the dirt floor, knees and then chest, groaning. )
Nngh ...
( he means to say just leave me, but blacks out before he remembers how to speak. )
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she's oddly proud.
she's about to voice such fatherly instincts when she turns to look at juno, who looks -- a little less than his best. mind, the best she's ever seen him is when he was coughing up salt water on the beach of xist, but still. rock bottom hits even lower than that, and she thinks she sees his rock bottom now -- he looks sick. shepard kind of gets it.
he's a gentle lady. he should see flowers bloom, not the world in flames.
a firm hand grips his shoulder and pushes him back, away from the rifle. )
Hey. Take a breather -- that's an order. I'll man the gun.
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the shooting.
juno's done it before, but never off "stun" not since the proctor. not to... kill. but he sets his mouth firmly because that's what these soldiers are out for: blood, and he's not willing to let them have it. the gun that shepard loans him is weighty and takes getting used to, wants to misalign his entire shoulder if he bears in on it wrong, but with some practice rounds and some adjustments, he's good to go from their place firing off at them.
but it's long and juno finds that the boost to his reflexes and adrenaline that the theia affords him is waning. his hands cramp, his ribs ache, and a badly-displayed spatter of gore like an expressionist art exhibit is sprawled across the ground.
so when shepard grabs him, he almost wants to shove her away. not yet, he's got this, he's got it, just give him a minute, but her grip is firm and she's pushing enough that he lets go.
is almost happy to, but his fingers still hold their shape loosely as he looks at shepard and gives her a rictus grin. ] What, you don't like my shooting, sir?
[ god even his voice sounds nauseous, wavering a little as he tries to look less green. ]
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her gaze drifts back to juno when he speaks, lips turned up in a half-hearted chuckle, that quickly rights itself as she sets back to the task as hand, firing the gun. she tuts her tongue, and the shake of her head doesn't effect her aim. )
Not at all, solider. You might be the best shot I've ever seen, as a matter of fact. ( again her gaze drifts, watching and waiting, green eyes meeting juno's in a mix of amusement on top of -- parental worry. ) Your clients must've appreciated that.
meanwhile @dad
Came in handy a couple times. Used to be the best shot around 'til I lost my eye. Now the implant kind of just [ defeated in a way, brow dipping ] does most of the shooting for me, these days.
Sanctuary
Maybe scare them. He’s a shoulder-height, fully grown werewolf, and the battle hasn’t left him looking friendly. The parts of his fur that aren’t stained with blood or dirt from outside are a mixture of brown and grey, with patches of white on the underside. His eyes are the same shade of sky blue that they are when he’s human.
Most of the crowd are busy, so Wyatt noses his way around them. Juno’s is the first face he sees that makes him pause. That’s the man from the Halloween dance, the detective. The space detective. Wyatt thinks, maybe he should get changed first. Come back when he’s dressed and somewhat clean, come back when he’s not a wolf. Not everyone wants to see a wolf.
He’s not sure exactly what changes his mind. Maybe it’s something about the way Juno is looking after his daemon, cleaning her up and taking care of her like she’s a real live animal. Wyatt had lost track of his own daemon during the battle, and he twinges a bit at seeing Juno care for his. Hers? Theirs. Whatever, the point is the daemon is being taken care of and that’s a good thing. A positive thing. He goes over, quietly and carefully, and then he whines a little to announce his presence. It’s the least threatening sound he can make. He goes down on his front paws, eyes on Juno and tail wagging a little to see how he reacts. ]
woof
you do.
wolves aren't really a thing juno has experience with, but martian sewer rabbits count, right? larger than him for sure. he couldn't take one, but he knows how to approach one. dahliad had called the wolf a someone, but hey. everyone's an animal when you get right down to it. juno takes his attention away from dahliad and shifts a bit from where he's crouched to look at the wolf, eyes glancing off its fur and then its eyes which seem almost too unsettlingly human with how they look at him.
hell, it's even whining. jeez. ]
Heeeeyyy there... big guy... [ juno says, drying a hand against his trousers as he shifts forward just a bit more. it doesn't seem aggressive? in fact, it almost seems pretty tame. looks like a wolf, settles down and wags it's tail like good old fido might. juno's shoulders don't exactly ease up, but he does offer out a hand for it to sniff. ] Weird place for you to be, but don't think anyone'll blame you at a time like this.
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This feels somewhat deceptive. He's no innocent puppy keen for attention.
Although, he is a puppy, and he is keen for attention.
Regardless. He licks at Juno's hand and lets out a soft little whine. Hello. Please pet him more. He promises he'll tell you who he is later, honest. ]
no subject
maybe he gets a little into rubbing the wolf's neck just a little more, fingers buried a little more in its fur until they come across a couple particularly dirty areas, matted down with blood and dirt. ]
You could probably use a bath too, [ he mutters, but doesn't stop stroking, one hand moving up to rub fondly under the wolf's muzzle (if it bites his hand off, well, he probably deserves it) while the other is very much paying attention to slightly untangling a couple of matted areas with his bare fingers. ]
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Leaning down again, he gently licks at Juno's hand, in apology for making him touch dirty fur. Wyatt's actual injuries are healing themselves, sealing up and replenishing themselves, with the only leftover result that it makes him hungry. As yet, he's too tired to be overly worried about that, and Juno is being too nice to him. He shuffles closer, nudging his nose against Juno's leg and snuggling him a little. ]
no subject
oh no that's cute.
cute for a giant wolf. dammit.
juno's pretty sure this is some kind of deathwish that's just waiting in the wings, but the fondness that it's showing is... pretty endearing. enough that he's both hands deep in the wolf's fur, softly rubbing under his muzzle, between his ears. as far as he can feel there aren't any open wounds? but the blood is very much there, caked in. he should probably feel a little more nauseous, but the smell's been on his hands for so long after washing dahliad down he's pretty sure he's starting to just get used to it, too coppery and sweet. ]
Careful, keep this up and I'm gonna fall asleep on you.
[ seriously, between the adrenaline finally wearing him down, the calm atmosphere of the citadel, and now this guy, he's starting to feel the dull ache of exhaustion in his bones. ]
You got a name or something? [ his hand moves to feel around the wolf's neck for half a second, a soft passing of fingers through fur. ] Tag? Address? Comms number? You're way too nice to just be from the woods or something.
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