Entry tags:
- #event,
- arthur stuart (velvet goldmine),
- aymeric de borel (final fantasy xiv),
- jace herondale (shadowhunters),
- jughead jones (riverdale),
- kenzi malikov (lost girl),
- kurt wagner (xmcu),
- loki (mcu),
- marcus wright (tsfb),
- mikaela hyakuya (sote),
- nico di angelo (chb),
- private joker (full metal jacket),
- rafaello d’este (oc),
- will solace (chb),
- wyatt lawson (oc)
War with D.E.S.T.I.N.Y.
Characters: Ensemble cast, any/all characters of Xistentia!
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
WAR WITH DESTINY
By headsman's blade or battle-axe
Fight For Your Life
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
BATTLE MODE: ATTACK
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

SEEK SANCTUARY
Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
BATTLE MODE: SUPPORT (PSYLINK)
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
Drift Compatible
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.

no subject
Mortals as it is, love to decide what I have and have not slept with. I've lost interest in such stories long ago.
no subject
I'd be kind of proud, if I were you, to have such crazy stories about my sex life. That's like goals right there, dude. To be important enough that people make up the most exaggerated, ridiculous stuff.
[ She's also just a bit of a freak and isn't nearly as shy about that as she used to be. Vanyel helped. So did the good 'ol word of Dibella.
Another twitch of her ears and suddenly the cool air around them is gone. She flicks her wrist to concentrate it to their right. There, a line of D.E.S.T.I.N.Y. soldiers that had been oncoming suddenly slip and slide thanks to ice suddenly taking form under their feet. Comical, but effective. It seems to take a bit more out of Rose than she intended though, a decided slump to her shoulders and furrow of her brow as a headache starts to form from overuse of her ki. ]
no subject
[ He is proud, a little. Even if discussions often get sidetracked into what Loki has fucked or birthed. The new horde of soldiers sets Loki on edge. He can handle himself fine, but the larger the numbers of opponents, the harder it is to offset their offensive with illusions. Instead he cloaks Rosie and himself from sight. ]
I think it is time to make our exit.
no subject
I was just thinking that might not be a bad idea.
[ Which is the closest she'll get to admitting she might be a bit tired and kind of needs to fall back before she overdoes it. ]
no subject
I'm glad we both have good ideas.
no subject
Me too, dude! It pays to be on the same wavelength during all this fuckery.
[ War, y'know. A bunch of fuckery. He understands, she's sure. ]
no subject
At the very least, they'll think twice about moving forward.
no subject
That's the hope, yeah. Wonder how long this'll last.
[ If there'll need to be a decisive victory or they can just whittle them down. Where did these guys even come from? Until the assault, she hadn't seen any sign of D.E.S.T.I.N.Y. having a force this big. ]
no subject
[ Otherwise they'd be overwhelmed already. This place's meager population cannot fight a well-trained army. So either this was merely a scouting party or they lack the numbers. ]
no subject
[ Which she isn't about to doubt that they have, but suspects there's possibly a reason for why they haven't faced them yet. Hopefully, whatever that reason is, it stays the same and they can fend off the wave that has come. ]
We'll see though, I guess. Can you fly, by the way? That might be useful right about now.
no subject
[ His shapeshifting is for smaller animals only. ]
no subject
[ The pace to her steps quickens just a little. ]
Think you can keep up if I use a little of my speed?
no subject
I can manage. Do not hold back.
no subject
She's gone in a blink, using that unnatural speed. She's sure he can catch her, can keep up. He's a god, after all, and been proving it thus far. Still. How fast she is was always a point of strength for her. ]
no subject