Entry tags:
- #event,
- arthur stuart (velvet goldmine),
- aymeric de borel (final fantasy xiv),
- jace herondale (shadowhunters),
- jughead jones (riverdale),
- kenzi malikov (lost girl),
- kurt wagner (xmcu),
- loki (mcu),
- marcus wright (tsfb),
- mikaela hyakuya (sote),
- nico di angelo (chb),
- private joker (full metal jacket),
- rafaello d’este (oc),
- will solace (chb),
- wyatt lawson (oc)
War with D.E.S.T.I.N.Y.
Characters: Ensemble cast, any/all characters of Xistentia!
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
WAR WITH DESTINY
By headsman's blade or battle-axe
Fight For Your Life
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
BATTLE MODE: ATTACK
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

SEEK SANCTUARY
Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
BATTLE MODE: SUPPORT (PSYLINK)
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
Drift Compatible
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.

no subject
[Somehow, Blue manages to return the gesture, head dipping in acceptance. His endorphins had kicked in long ago and he'd expected them to wear off shortly, hence his questioning of the sterilizer. He notices her pause on the brandy, cringes at the thought, but sighs in relief when she produces some proper antiseptic.]
I don't, [after wrinkling his nose:] but that's all right. [The material on the injured limb is already ruined; he rips it clean up to his shoulder, wraps the fabric around the opposite hand, then brings it up to bite down. A homemade muffler, created from the curved space that connects thumb and first digit tendons.
With himself effectively muted, Kurt offers out the wounded arm and motions with his head. Would you kindly? is the silent plea.]
no subject
Alright, I'm gonna do this on the count of three. [ She says that but then just
doesn't count. Instead, she's pouring antiseptic over the wound and (probably) wincing (though not without just a hint of amusement) at his reaction. From her experience, counting only serves to wind people up and make them tenser than they need to be. This way might be surprising but at least it's now over with and she work on bandaging it properly. ] Three, [ she says, a moment afterthefact.
Look at what a good big sister she is. ]
no subject
Okay, [he confirms. Except, something doesn't feel right.
Before he can act on it, there's an intense burning sensation up the entirety of his arm that makes him cringe, the sudden inhaled breath hissing between his teeth. He can feel tears stinging at his eyes, but he blinks them back, releasing a huff after the pain has subsided a bit. All he offers to Rosie's delayed count is a roll of the eyes.
What she'd done made sense, though, taking into account that he might have reacted more harshly had he been anticipating.] I can rest easy, knowing my arm isn't going to rot off. [Congrats, big sis. Enjoy your sass.]
no subject
You used to all... this?
[ The war, she means. Battle. It might seem a bit of a random question, yet- Rose can tell he isn't as rattled as most people are under these circumstances. Almost as if... Maybe he's not used to it, but he's experienced it enough to not be scared. ]
no subject
[A sigh.] Before I was brought here, I'd been in a battle with some others. At the time, we were sure there was no chance, but somehow, we defeated this other mutant and his followers. [He leaves the explanation there, sets about bandaging his arm with the help of his tail.]
Actually, I was in the middle of training when Xistentia pulled me through.
no subject
Well, at least it's getting some practical use now. Sorry it had to be this way though.
no subject
No reason to apologize. You've done nothing wrong. [He glances down again, secures the wrapping with a bit of tape then manages to smile up at her.] But you make a decent point.
no subject
Not me, no. Thanks though. It just- Sucks. A lot. In a perfect world, we wouldn't have war. But guess the perfect world hasn't been found yet, huh?
no subject
If people didn't make mistakes, we wouldn't learn. Which, in turn, means we wouldn't grow and flourish from new ideas and things like that. [Or so he believes.] That's what I think, at least.
no subject
Making mistakes is one thing. Acting out of malicious superiority is another. I've experienced mostly the latter.
no subject
You wouldn't be the only one, [Kurt admits.] Confirming the fact that mutants live among them seems to have made some humans worse.
no subject
A lot of people are afraid of what they don't understand. And instead of trying to understand, they act out in fear. Often with violence.
no subject
[All things he doesn't want to imagine, but he knows they have to think about it. One of the main reasons they started training was for an outcome like that. 'Hope for the best, plan for the worst' and all.]
no subject
[ Sorry, Kurt, she's gotta' focus on that bit for a second here. ]
You mean mutants have tried? And you guys are still out in the open? That's pretty ballsy.
no subject
[Kurt snorts, rolling his eyes at the memory.] My friends and I stopped him.
no subject
That really blows. He sounds like Zennyo Ryuo. Dragon yokai of my world - they're as good as gods - who doesn't like humans too much. He hasn't done anything. Yet. But there was talk before I left that he was tipping to the side of human elimination when he'd been neutral before.
[ Rose didn't know how much of that to really believe though. The lives of the dragons were so far removed from regular yokai and she'd already been so detached from her kind as a whole... ]
Glad you guys managed to take him down though.
no subject
They do sound similar. [In a bizarre sort of way, although he's mostly curious about something else.] Do you agree with him? Human elimination, that is.
[Kurt inclines his head, sheepish in every sense of the word.] Me too, even though I wasn't part of the group that finally brought him down. I was [a beat] unconscious for all of that. What I've heard from my fellow teammates, it sounds like it was quite the grand finale, so I'm disappointed I missed it.
I don't know how, but ja, we did it.
no subject
Dude, no. I'm in the exact opposite camp. [ She doesn't say it, but the implication is there. Rose relates more to humans than her own kind and always has. The woman has always had an inherent desire to be among and help people... Sometimes she wishes she hadn't but there's no undoing the past. ]
Aw, man, bummer. But you'll have your chance to make cool memories. I mean, even now you're helping out fight the good fight and all.
no subject
Glad to hear it. [Most of the time, Kurt is in the same boat, despite his treatment by the humans he's encountered outside of the circus. He's far too forgiving at times-- something that many people have told him, but he doesn't want to assume the worse about others and that includes non-mutants.]
That's true, [he notes.] I may be a pacifist. If push comes to shove, though ... [It's easy enough to assume where he's going with that.]
and that's a wrap!
Yeah. We'll get through this, dude.
[ She's confident they will, anyway. ]
Now don't do anything stupid and re-open that wound. I'll give you the longest lecture if I see you getting first aid again.