Entry tags:
- #event,
- arthur stuart (velvet goldmine),
- aymeric de borel (final fantasy xiv),
- jace herondale (shadowhunters),
- jughead jones (riverdale),
- kenzi malikov (lost girl),
- kurt wagner (xmcu),
- loki (mcu),
- marcus wright (tsfb),
- mikaela hyakuya (sote),
- nico di angelo (chb),
- private joker (full metal jacket),
- rafaello d’este (oc),
- will solace (chb),
- wyatt lawson (oc)
War with D.E.S.T.I.N.Y.
Characters: Ensemble cast, any/all characters of Xistentia!
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.
Summary: D.E.S.T.I.N.Y. comes to Xistentia for the first time, bringing with it violence and havoc. Combat against enemy agents, healing, emergency sanctuary, and "Drift Compatibility" happen here. Refer to the OOC plotting post and the mod announcement!
Date(s): November 4-18
Warnings/Notes: Violence, death, psychological themes, trauma. Please warn for anything else in your subject headers!
WAR WITH DESTINY
By headsman's blade or battle-axe
Fight For Your Life
Everything is, in short, super fucked. Era Ra's warning came at the right time, forewarning of some of the weapons and fighting styles that could be expected from D.E.S.T.I.N.Y.'s agents, but still, the people of Xistentia have not faced a force like this before. The ragtag combination of fighting styles and tactics promises both versatility and confusion.
For better or worse, D.E.S.T.I.N.Y. is in similar chaos.
The first to come are ships from the Western sea, bearing a mix of warriors in and monsters. Some wield old-fashioned steel swords and others bear laser blasters, and their armor is just as varied. Some creatures appear domesticated, while others are feral and snap at their own. However, one primary feature identifies the enemy: their war color is red, which adorns flags and uniforms. Interestingly, the sea and sky of Xistentia seem to be fighting back in their own way, massive waves and a storm, even animals pestering them as they attempt to land the beach. However, it's only a matter of time before the mainstay of their forces reach land, some two hundred fighters. It's then that sentient fires start to whirl into the forests, leaping from tree to tree. You have the home court advantage. Even the foliage itself seems to cooperate with you, aiding in efforts for stealth by keeping you downwind, twigs failing to crack when you misstep. Soon, you're joined by Xistentia's other forces-- a handful of battered ships taking air, an odd assortment of elves and talking dogs, demons and aliens from outer-space, coordinating counter-attacks.
BATTLE MODE: ATTACK
You're locked in combat with a woman who seems oddly familiar, though you don't know her face and can't think of her name. You hit her in the head, and now a narrow slice of her face shows through her red-rimmed helm. She wields a rifle tipped with a heavy blade, though it crackles with electrical energy. She is a proficient swordswoman, deftly parrying and striking against you, her face eerily expressionless. Her blade has a switch that, when activated, will send out a net that numbs your limbs and drags you to the floor. Here's hoping you won't face this demon alone.
She's not your only problem. You may have noticed, that in every epic battle with evil wizards, there's always some kind of a problematically gigantic elephant. This is one of those days. At least, there's only one, its trunk as wide as a car, its feet moving slow, so that it might crush the trees rather than trip over them.
Fight one or both, or fight the hordes of nameless minions around them. Either way: there's plenty to do. Those of you who thought things were too quiet here? You'll be busy today.

SEEK SANCTUARY
Fighting isn't for you? Well, you'll want to get out of the way, then. The "wards" protecting the city are failing, and people are heading toward The Temple where the protections remain the strongest. Here, the injured need healing in the stone beds. The civilians do their best, comforting children, cooking food, trading intelligence, repairing weapons and armor where possible. Feel free to pitch in; they need all the help they can get.
BATTLE MODE: SUPPORT (PSYLINK)
And here, you've reached the Temple, you've laid yourself down on one of the many glass-and-stone beds within the safety of its stone walls. You know what the other Xistentia residents have told you about it— this is the next phase, after the memory share had raised shields against the psychotropic rain. This is the PsyLink. Through this bond, you are said to be able to activate special defenses. No one seems to know exactly what they are, but desperate times call for desperate measures. And beyond the Temple walls, times are desperate indeed.
Each drift requires at least two people. Your daemons will find and connect you, seemingly at random— and you may find yourself with the unlikeliest of partners.
Drift Compatible
The Kissing Booth participants find it easiest. Everyone else-- it's a wild jumble, finding yourself caught up in a firehose of not only your own memories, but that of someone else. Everything they think, everything they feel, is intertwined with your mind.
You can't get caught up in it. You have to let the memories of the past, your predictions for the future, and the terror of war flow in and out of you, without neither resistance or pursuit, gently tuning them out. And in this serenity, this psychic silence, this acceptance of not only yourself but the other other, you find perfect connectivity— harmony with your PsyLink partner.
In this space, you find yourself having strange conversations. You and your partner will share ghostly images, some of which seem to be images from the past— while others seem to be present-day moments from the battle outside, fighting the enemy, as if you are somehow in two places at once. You must find traction and stay in the now and stay calm, but it's harder than you think.
The instant you latch onto that memory or emotion, it's a mistake... but you forget.
Your shadow is here. Whether out-of-context, or right here where it was meant to be, it's trying to kill you.
But you're not trapped here alone. Someone is calling your name, a familiar voice in the pandemonium. That voice comes from your drift partner. It's up to them to pull you back, remind you of who you are, and balance you. Hold on to them - they're your anchor, but you'll have to do the same for them. A successful drift means helping each other. Do it well, and you'll help to power the temple's defences. Fail, and there'll be trouble for everyone seeking sanctuary here.

no subject
but fuck if she isn't tired. the routine of disaster weighs heavily on thirty-two year old shoulders, and for a little while it's -- it's tempting. just to sit here and let the war take her. die, looking up at the sky.
but it's also not an option. she has to win because she doesn't know how to die. you could break every bone in her body, and she'd still find a way to hold a gun and fire it at her nearest target. a hundred foot fall isn't going to stop her, a reaper isn't going to stop her, nothing can stop her.
she hears her name and wobbles up, cringing at a pain in her side which she can't spare the time to figure out, blinking her eyes rapidly until she finds tony. tony. a welcome sight. she grunts and she attempts to help herself up, finding her footing eventually on two numb legs. )
We lived — they know that. We need to find cover. ( there's no more teasing filter on her -- she's full commander mode. sharing glances at their surroundings, she points to her current goal, a cave some thirty meters away. ) That's it, lets go!
no subject
Which seems like a miracle in and of itself.
It's not fucking paradise, but it's good enough for him to tug her down beside him and provoke Fridayd into a scan over her frame, from the roof of her red head to the armored tips of her toes. It shouldn't surprise him at all, that she's okay, and it doesn't bother him that she seems to be laughing at him in the half-light of the stone, more focused on asking him what daemon feed is saying about the sitrep than the possibility she's experiencing internal haemorrhaging.
It's like the time before man, the distant sound of birdsong and the smell of residual petrichor from the rain a week ago. She says, We don't have a lot of time, and she means before they might be found, before an adept tactician comes at just such an angle through the trees to find vantage of them through the tiny gap in the stone. Tony knows what she means.
But maybe that's why, beset by chaos, and understanding with hair-raising clarity that the enemy would find them through an infinitesimal window inside a small door, by dint of coincidence so chance it might as well be fate— maybe it's because of that, because of probability and prudence, that his mouth finds her mouth in the half-dark, untrembling but soft, the cold metal edge of his helmet brushing her cheek.
He isn't unstoppable. He's only a man in a can. But if she doesn't stop him-- that'd be all right.]
no subject
and it's apt that it's now, probably, in some damp cave on the sidelines of some battle, when there are a thousand things more important to focus on. but all shepard can do is listen to the metal slide of her fingers cupping tony's sides, holding him in place and pulling him in. she tastes the salt on his lip and the dirt off hers. it's not perfect, but it's real. it's tony stark.
but it can't last forever, and shepard slides off after a little while, foreheads tapped together briefly before shepard leans back on the rock of the cave floor, tapping her head on the ground. her eyes stay squinted on tony, a sleazy grin curling up her lips. )
That's not what I meant, Stark. Not that I'm complaining.
no subject
Two points, maybe. His mouth against her mouth, and the heart beating between the heated partitions of his lungs. Sometimes a body is only like a machine, with parts more essential than others, and life contained by its purpose and the components truest to that. No one needs a computer that will switch on but refuse to offer data on-screen or take orders. No one needs a computer that can think, but won't talk about it.
Mouth is to keys, heart to GUI. To be unloved had never been one of Tony Stark's personal concerns, but there had always seemed to be a trick to it that a masterful grasp of algorithm and mathematics couldn't quite master, something about himself, something about finding the right other, something about the nature of the connection. Solve for x. Mathphobes don't understand that that's the easy part, that each of the sides of the equation only appears unequal, one larger than the other, the characters different. In reality, arithmetic guarantees that this illusion is untrue. People, relationships, that's hard stuff. Complicated. Unquantifiable.
They finish kissing, and then he realizes he'd stopped thinking at all. Math taught him how to fly, but there's no unit of technology that could replicate this experience, looking at the crooked smile reshape her flushed mouth. There's a streak of soot on her cheek, and he's close enough to her than he can see a couple of the little black grains that form the smudge.
In the last few months, he'd thought a lot about kissing Pepper. More and more, it had become difficult to remember, her hair transposed with a shorter crop, a deeper luster to her laugh.]
Passion is power, [he tells her.] Or you haven't noticed that's what keeps the lights running in Xistentia?
no subject
no, no. )
Affection is power, here. ( she corrects, raising a challenging eyebrow. ) Physical contact -- that's where the city gets its power. Passion has nothing to do with it.
( she surges upwards then, knocking tony back so he sits more than pins. every ounce of her is a tease, a question, a challenge to be outdone or proven wrong -- she knows she's right, knows tony might've just backed himself into a corner, knows the world outside is lit on fire, but all she cares about is the tickles of emotion running up and down her in tendrils, head to toes, toes to head. )
The question then is -- is this whole kissing business between you and I something built on passion, or is it just ... powering the city? Affection. ( she shrugs his shoulder. ) You can answer later. For now it really is time to go, before another one of those planes crashes into us.
no subject
Which is maybe why he doesn't mind this entertaining turn of play. Amid the world-between-worlds catching fire outside, the distant sounds of explosions, the certainty of death happening— somewhere. Amid all that, he's being straddled by a woman whose thighs could probably actually crack a walnut, looking up, his bearded face amused, a darker shade of laughter glinting in the dark shade of his eyes.]
This doesn't feel like the time to defer to another time, [he says. His armored hands set down just above her knees, then plane up. Solid, cool, like wrapping her legs around monkey bars.] I take your point. But Option A. This-- [one hand up, so he can swizz a metal forefinger around his face.] Sardonic voice, irony face. Don't let that fool you. The ninety-ninth percentile just demonstrates passion differently. You understand. Military have their repression too.
[Another down-tone swizzzz of rotors, audible, playful. Then he takes his other hand off her leg, agreement with a side of wist.
There are worst ways to die, than having someone like Shepard to look forward to.]