Entry tags:
- #event,
- alec lightwood (shadowhunters),
- aymeric de borel (final fantasy xiv),
- barclay odell (oc),
- clary fray (shadowhunters),
- jace herondale (shadowhunters),
- jaden cosgrove (oc),
- mandy slade (velvet goldmine),
- nico di angelo (chb),
- rafaello d’este (oc),
- ronan lynch (trc),
- tamsin (lost girl),
- will solace (chb)
Crash Log #1 & Will-o'-Wisp Mini-Event
Characters: Second wave of Xistentia arrivals, greeters/rescuers
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
F.A.T.E.S. WARNING SYSTEM
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!
There's a lot to explore, if you're into that. The two most prominent landmarks are the Central Citadel that overlooks the sea to the West, and the Temple on the Eastern edge of the forest. The former has a bar and lounge, and an oddly self-replenishing availability of liquor, as well as a variety of defunct audotitoriums, bedrooms and technology laboratories. The latter contains strange stone artefacts that blur the line between magic and technology, but are largely unresponsive to touch. The only exception is one sleek screen, black and shiny as volcano glass: an amenities request interface. Tell F.A.T.E.S. what you need.

hells yeah
Footnotes
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Wisp Mini-Event & Crash #2
Wish you were here. Love comes in waves
A WARNING FROM DAEMONS
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
CRASH LAND INTO ME
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
SAVE THEIR SOULS
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
WELCOME TO THE CITY
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!

CHOOSE YOUR OWN ADVENTURE
hells yeah
Footnotes
- Some of these can be nameless, plot-device NPCs to facilitate interactions! But even in this case, please avoid gore in describing their current state of being. Anyone dead or catastrophically injured will have disappeared by the time your characters make it to Xistentia. There are no corpses or dying here.
- But like OOCly ask permission ofc.

i
that's not his most urgent question, though. ]
Are you injured? [ he looks over his shoulder, back to jaden. he can't tell if he's hurt. it's too dark, his clothes too wet. ] I can take you to someone who can heal you if you are.
no subject
Just a couple bruises and scrapes, I'm fine.
[ Nothing that won't be healed in a couple of hours at worst, anyway. The best thing about being a werewolf, to him, is still that he heals so fast he has barely any time to feel physical pain anymore. It's definitely a plus. ]
Did you just land here too? D'you know where we are?
[ He keeps looking at the guy, but that's when the little moon spins around his head again, looking all agitated. ]
Xistentia! You are on Xistentia, the last line of defense in the Multiverse! I am Celestiald and I am your Daemon, Jaden Cosgrove! Xistentia welcomes you!
[ Jaden blinks. ] Jesus Christ. Okay.
no subject
We got these... [ he jerks his chin toward the moon. ] Programs, I guess, telling us where we are. There's a city near here.
[ they're not the most pleasant as far as he can tell, but that might have a lot to do with hating every minute of what's happening right now. stranded somewhere unknown, lost, without bearings and none of the people he traveled with pretty much spells out a nightmare. ]
Did you come here alone?
no subject
Huh, yeah. [ Now, no reason to be a dick, there's no way for Alec to know that Jaden doesn't really have anyone in his life. ]
Why, did you bring your family along or something?
no subject
Was something happening, where you were before this? Like an... earthquake, or something like that?
no subject
That'd be an understatement. It felt like the world was breaking apart at the seams. Earthquakes where they shouldn't be possible, hurricanes starting up over ground in parts of the world that had never seen them before. We've had to evacuate cities.
no subject
Same for us. We were trying to get away from that to a safer place, landed here instead.
[ he looks out toward the beach again, even though it's dark beyond the light of his witchlight. ]
There's a handful of others.
no subject
[ Kinda. Not quite. Close enough to the truth, anyway, that Jaden doesn't mind bending it a little. ]
I haven't seen anyone. Not that - [ He pauses, presses his lips together tightly for a second. ] I just don't know anyone.
[ So he has no idea if anyone from home followed him. He doesn't care. He's been alone for a long time and he can keep going. ]
So you don't think this place is safe?
no subject
That's what I'm trying to figure out. [ nothing has attacked them yet and there's no sign of earthquakes or natural disasters, at the very least. ] We're going to head toward the city. You good to walk?
[ what he's really asking is do you want to come with? alec has no reason to trust jaden, or anyone he meets here, not yet. but he also thinks not helping each other out might create more tension than otherwise.
they're all equally shocked to be here. they all want to be safe and rest. ]
no subject
[ Jaden doesn't have any reason to trust Alec back, so that's something. They can find something mutual in the help they can provide each other, while also sharing distrust. That's something they have in common. ]
This fucking thing - [ He points to the daemon, circling around his head endlessly, still babbling away. ] - hasn't stopped talking since I got here. you know how to turn it off?
no subject
as far as shutting it up goes: ]
I just ignored mine and it went off somewhere?
[ not far, but his daemon definitely thinks he's rude and is currently sulking him. ]
I think they're supposed to help. [ he says this like they've been doing the very opposite so far. ]
no subject
[ Maybe Jaden would realize Celestiald is being helpful if he stopped a second to listen to her, but that requires giving her a chance, which he's not ready to do just yet. Or ever.
What he needs to do, right now, is get a fucking move on. Staying on such an open space in a place that's completely foreign to him doesn't seem like a grand idea. ]
So, city? We might find more people that way.
no subject
Might make more sense once we do that, too. What they're saying, I mean.
[ so, yeah. city. he nods, then jerks his head toward the tree line. ]
That way.
no subject
Anymore. ]
So, you're a search and rescue type of guy?
[ It'd make sense, considering how he's been willing to help. Search and rescue was the kind of work Jaden wishes he could do, but his clients were not often asking him to perform these tasks. It'd kinda left him disillusioned. ]
The name's Jaden, by the way.
no subject
still, alec isn't the type of person to sit around while people might need help. they're all trapped here, but he has the advantage of field experience. ]
Often times. [ he turns to jaden and holds out his hand for him to shake as the walk. ] Alec. Lightwood-Bane.
no subject
I've done some search and rescue, myself. [ Often, it'd been because some vampire lord had got its sire kidnapped and couldn't get involved themselves without starting an all-out war. Sending the lone wolf that no one care about to deal with it was common practice. Nobody would look twice at a dead werewolf that didn't have a pack. ]
Interesting tattoos, man. [ They are. And they obviously mean something - Jaden knows all too well about that. ]
no subject
he lets his hand go, then lets out a sigh. there would be an eyeroll had he not experienced this comment many times before. ]
They're not tattoos. [ he'll have to toe the line with how much he shares here, until he knows what xistentia is, what it wants from them. he can't go around spreading the secret of the shadow world willy nilly, even if he'd done a lot of that back in eudio. that place was different. ]
no subject
So, observations: 1. Alec is very, very hot. 2. He obviously doesn't want to talk about what his not-tattoos are. 3. He holds himself in a stiff, guarded way - the kind of guarded that makes Jaden wonder how often someone tried to stab him in the back.
Not that Jaden doesn't get it - he walks in the same way. But he notices.
4. Alec is definitely a fighter, from the calluses on his fingers. So he might not be a liar.
Anyway, Jaden chuckles lightly. ]
Hey, man, if you don't want to talk about what they are, you should probably just say 'thanks' or something.