Entry tags:
- #event,
- alec lightwood (shadowhunters),
- aymeric de borel (final fantasy xiv),
- barclay odell (oc),
- clary fray (shadowhunters),
- jace herondale (shadowhunters),
- jaden cosgrove (oc),
- mandy slade (velvet goldmine),
- nico di angelo (chb),
- rafaello d’este (oc),
- ronan lynch (trc),
- tamsin (lost girl),
- will solace (chb)
Crash Log #1 & Will-o'-Wisp Mini-Event
Characters: Second wave of Xistentia arrivals, greeters/rescuers
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
F.A.T.E.S. WARNING SYSTEM
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!
There's a lot to explore, if you're into that. The two most prominent landmarks are the Central Citadel that overlooks the sea to the West, and the Temple on the Eastern edge of the forest. The former has a bar and lounge, and an oddly self-replenishing availability of liquor, as well as a variety of defunct audotitoriums, bedrooms and technology laboratories. The latter contains strange stone artefacts that blur the line between magic and technology, but are largely unresponsive to touch. The only exception is one sleek screen, black and shiny as volcano glass: an amenities request interface. Tell F.A.T.E.S. what you need.

hells yeah
Footnotes
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Wisp Mini-Event & Crash #2
Wish you were here. Love comes in waves
A WARNING FROM DAEMONS
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
CRASH LAND INTO ME
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
SAVE THEIR SOULS
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
WELCOME TO THE CITY
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!

CHOOSE YOUR OWN ADVENTURE
hells yeah
Footnotes
- Some of these can be nameless, plot-device NPCs to facilitate interactions! But even in this case, please avoid gore in describing their current state of being. Anyone dead or catastrophically injured will have disappeared by the time your characters make it to Xistentia. There are no corpses or dying here.
- But like OOCly ask permission ofc.

Jaden Cosgrove | Original Character | OTA (cw for gruesome injury)
II. Wisps.
III. City.
IV. Wild.
II
Cutting through the forest to the beach is the quickest route, but she gets stopped in her tracks by that pained scream. Her dogs hear it, too, ears perking up at the sound and a couple even throwing their heads back and howling in response. ] C'mon, boys, [ she whispers, eyes glowing in the half-light of the wisps illuminating the way.
The acrid smell of blood is one she'll always be able to pinpoint. Something about the predator in her, she's sure, and also having spent so much time with it on her her hands or her person. Either way, it's not a good smell and definitely worrying.
Apollod stops her from making the same mistake at Jaden by blocking her way before she can walk right off slope into the ditch too.
She spots him then with the sharp end of a tree branch spearing his thigh. That's the blood she had caught on the air, that her dogs are notably anxious over. ] Hold on, dude, [ she calls out, before hopping over her pup and essentially power-sliding her way down the side of the ditch. The dogs follow - a bit more carefully, even if Apollod still manages to fumble and roll - and hang on the fringes of this scene. ]
Okay, so, good news. I'm here to help! Bad news: getting you out of this mess is going to hurt. A fucking lot.
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i
that's not his most urgent question, though. ]
Are you injured? [ he looks over his shoulder, back to jaden. he can't tell if he's hurt. it's too dark, his clothes too wet. ] I can take you to someone who can heal you if you are.
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ii
And then he hears it.
Remaind, in the usual fashion, caws out Cody. Cody!]
That's not helpful.
[Declan says it carefully.]
Where are you trying to go?
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iv
It's still dark enough for Rafa to be out without his sunglasses. His arms are folded over his chest, while he watches the new intake leave the building. He's never been fond of hospitals. They tend to be filled with the sick and dying, neither of which is overly appealing to him. By all accounts, there's no one dying inside this hospital, and so Rafa could have made an exception, but he still lingers outside instead.
His first thought: they need more numbers than this.
His second: he'll revise the first, if they're all like that boy.
Jaden's scent hits Rafa at once. Warm, earthen, not solely human. Rafa has been around werewolves for long enough to pick it out at once. Someone as handsome as Jaden would likely have caught his attention regardless of that scent, but with it, he's impossible to ignore. Curious, and quite pleased, Rafa approaches him. ]
You are a new arrival? [ It's not really a question. They are few enough here that he knows the new faces when he sees them. ] You are prettier than the last ones. I dare hope this trend continues.
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( iii. )
Actually, she's looking for multiple someones. Having found Jace, she now knows that her home world is in danger too. So that means her mom, Simon, Luke, Isabelle. All people she cares about, all people she can't afford to lose. The hospital seems like the safest bet - Shadowhunters can heal themselves, but it's still a port in the middle of a storm and if they're looking for each other than this seems like a good place to pick.
So far, she hasn't seen any sign. Clary's trying to not let that worry her, even as she peeks into another ward, catches the tail-end of someone's statement. Immediately her gaze seeks out the speaker. Part of her thinks it would be easier to just go about on her search, but he looks tired and something stills her. ]
Maybe. But I hear we get apartments and I'm kind of hoping they don't smell of bleach.
[ His voice was rough, and so she steps towards his bed and the table bearing the jug of water. ] You thirsty?
[ She is clearly not a nurse, but what the hell. ]
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alec lightwood, shadowhunters, ota
II. WISPS — Pulvis et umbra sumus
III. CITY — AB ORDINE LIBERTAS
IV. WILDCARD
ii
Alec, it's me.
[ And it shouldn't be Alec, actually, not when Jace was sent alone. But that doesn't matter. This certainly is real. His eyes can be tricked, but the rune on his lower stomach cannot. He knows who he's looking at. He has to hope that's enough to bring Alec through the illusion, too. He takes a careful step towards him. ]
Whatever you think you see, it's not real. It's some kind of magic. Put the arrow down.
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iii
It is much more clean already. You should have seen it last month. Those screens? That would be easy.
[ Jessie, Rafa's umbreon, is far less restrained in her greeting. She bounds up to them, crouches, and launches herself straight at Alec's arms. He's very tall, so she'll have to bounce off his knees on the way up. She's determined to be petted, though. She's missed this one.
So has her owner. ]
You took your time, my friend.
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III; i tried to think of something serious but
At his remark, she squints. ]
-Why do we need to clean it? It's fine.
[ It's
really not. ]
Everything works, yeah? The vines give it a nice earthy aesthetic, I think.
jfdjh i love rosie
8D a lovable slob
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iii, pardon him
Just don't tell Adam, is all.
When it turns out the Citadel isn't empty. ]
To me, looks like there's only one intruder around, and it's you. [ Because, hello, never seen you before, dude. He dofinitely wasn't there when they all first arrived. ]
lamfdlkjdf RONAN
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( iii. ) gotta let alec meet the murder twins.
So when he stumbles across the man clearing away the foliage, he doesn't initially speak. Barricaded seems to take that as personally offensive, and so the toy car lets off its sirens in a wail, prompting Adam to sigh in a noisy burst. ]
Are there cameras?
[ He hadn't noticed them, but he'd been otherwise preoccupied. ]
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1
He's moving around, looking for anyone else who might need some medical assistance, when he spots Alec and does a double take, squinting at him to try and see him more clearly.] Alec...? Is that you?
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magnus bane, shadowhunters, ota.
b. careful what you wisp for.
c. what you can see.
a
he can't let himself think that way. he needs to keep looking. as he trudges through the sand, he wipes at the cut on his cheek, runs a hand to rid himself of the sand stuck to his face.
when the hand falls away, he spots a flicker of blue in the distance, a familiar shade, a familiar movement to it. hope sparks as hones in on the light, hurrying toward it. he calls magnus' name again, but his voice croaks, the sound barely carrying at all. it has to be him, right? he knows how his magic looks like the back of his own hand by now. he would recognize it anywhere. but blind hope can be dangerous. part of him wants to be cautious, say it could be another warlock, but the rest of him has to believe it's his husband so he can keep taking steps forward.
he gets closer, close enough to see the person is kneeling. he moves faster now, nearly at a run, until relief floods him. it's magnus, seemingly whole, kneeling in the sand. something wound so tight he could hardly breathe disappears, concern and worry and terror replaced with this brighter knowledge that things are going to be okay.
alec he says his name again, but it's more like a gasp than anything; he stumbles closer, collapsing on his knees next to him. ]
Magnus — [ a hand touches magnus' shoulder, his arm, fluttering along to his chest and then to cup his face. ] Are you okay? I was starting to think — [ nevermind that. he shakes his head, kisses magnus' forehead, right over that mark, lingering there a moment. just breathing in. it feels too soon to have feared for his husband's life again. his heart is thudding in his chest and his hands may be trembling, arms shaking with adrenaline. magnus is alive, and well enough to use his magic.
next, they'll find clary.
for now: magnus is alive. it's all alec can focus on. ]
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c
I had to ask a unicorn. I have had stranger days, but not many.
[ Everyone's daemon is different. Rafa would bet everything he had on that butterfly, though. He certainly hasn't seen many of those flying around, and it's staying close enough to Magnus that he doubts it's a coincidence. ]
Do you think they are aware you are married? Perhaps you can move, if not. We all have a room assigned, you see.
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b
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( iii. )
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Declan Lynch | The Raven Cycle | ota
[Declan didn't think this through, which is an uncommon behavior pattern for him, but knowing what he knows about this place, and knowing what he knows about the possibility for whatever to happen (Matthew, Matthew, Matthew is what he thinks, unwanted, unwarranted, because no matter what he said to Ronan he can't imagine Matthew dead, his curls matted, vomiting black ooze-) he thinks if he's going to find anyone from home, it's going to be out here.
Still, there's a measure of caution to him, because Declan is nothing if not cautious. It's not until he thinks he's alone that he starts to feel the itch of paranoia.
He doesn't call out for help. Instead he takes a step, does not let the lights distract him, and reaches for whoever it is that stepped into his circle.]
Didn't you hear the warnings?
[You're one to talk, Declan.]
ii; welcome to the city
[Restaurants. Hospitals. Trimmed hedges.
Declan loves civilization.
He's bright and brilliant at the Hanged Man, a veritable font of energy, moving from place to place. There's an electric charm to him, a shining beacon of boyhood and cleverness, impossible to resist. He's Niall's son through and through, although no one here except Ronan would recognize it, that's what he looks like now, laughing at someone's joke or taking a drink at the bar, attracting attention like a lightning bug.
Funny thing, lightning bugs.
He sees someone hanging back, just a little, and there's the tease-]
You can say hi, you know.
[And the smile.
Oh, the smile.]
iii; wildcard
[make a scenario for me!]
( ii. )
Technically she's not even legally allowed to do so. Eudio had changed that, though it still hadn't become a habit. But Clary's sore and tired and she doesn't know how she's going to be able to sleep without a little extra comfort. So the Hanged Man. It's got a macabre title and since she's used to the pun of Pandemonium she thinks it's her best bet.
The boy at the bar wasn't originally where her attention lay. Mostly she'd been trying to figure out if she needed I.D., considering this is a whole new world. But then he'd caught it easily enough, a king surveying his kingdom. Clary huffs when he talks, but there's a smile crossing her face despite herself. ]
Who says I want to say hi?
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Jace Wayland | Shadowhunters | OTA (note: Shadowhunters 2a spoilers in prompt & threads)
B. WISPS
C. CITY
D. WILDCARD
( ii. )
Here, it's a little harder to keep ahold of that certainty. What if she doesn't get home? What if she never sees her mother again?
It's that thought that rests at the forefront of her mind when she sees - no, not Valentine, it can't be. She reminds herself that these things are not real. When she focuses, the lights behind him are a little clearer. Another projection. What is clearly not a projection - and instead solid and real behind the wisp - is Jace. Clary could almost weep in relief, even as she's stumbling over roots and stone to get to him. ]
Jace!
[ She reaches for him, refusing to look at the projection at her side. Her hands are warm when they press into his arm, slowing him, trying to ease him into a stop. ] Jace, look at me. It isn't real. It's leading you to danger. [ She'd almost fallen to her death, she knows. ] Don't look at it.
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Farraige | Original Chracter | OTA
[It doesn't take much to motivate Farraige into action. While he's been spending a little more time to himself beyond talking with Rosie and occasional pleasantries with the others, his focus has been inward. But now his attention returns to the outside world, finding the presence of new arrivals appearing where he stumbled up not too long ago.
While he holds hope that maybe he'll find his lost friends amongst the crowd, at this point he very much doubts it. He'll be keeping himself busy, tending to those passing through, offering directions and aid to those who need it. Stranger still one might find a jellyfish gliding through the air, getting his attention to those in need of aid.]
II. A Sight for Sore Eyes
[Farraige is no stranger to magic used in conjuring illusions. While he doesn't have much in the way of power to dispel them, he knows well enough what trouble can come of following voices of the lost. If one were to catch him at an inopportune moment, you might find him with an expression of longing. While he is resistant to their charms, he is not completely immune. Even so, his grip on his staff remains firm. He's not keen to see anyone get lost so soon.]
Best not pay them any mind. You'll live a much happier life without chasing shadows and history.
III. We built this City
[With trouble winding down, Farraige is returning home. A bit tired from the day's events, but he'll welcome a kindly word all the same. One might find him at the entrance of his home, taking a moment to sit and relax. There's plenty of room for more company, if you're keen to sit and have a chat with a wizard with kelp colored hair.]
IV. Wildcard
[Feel free to hit me up on plurk at chrysm if you have any thoughts/suggestions/ideas/etc!]
ii.
They are persistent, aren't they? [ The wisps or the memories they invoke? Who can say. ]
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clary fray ( shadowhunters | ota )
b. Message From Home
c. What Happens Now?
d. Wildcard
a.
Every time it's not Clary, Magnus will shoot Alec a worried look. It doesn't make sense. Why did they get separated? Later on, when the whole world's not falling down around their shoulders, Magnus is going to wonder about that one at length. Obviously, something interfered. He hasn't listened to a word his new friend the unnervingly large butterfly has to say on that matter or any other, not yet.
Explanations later. They have to find Clary.
At one point, they're working their way down a patch of beach dotted here and there with detritus that's hard to identify in the dark. Magnus casts some light on the area as they walk. Then, as they're going-- ] Alexander, is that--? [ He raises his hand, gesturing ahead to what looks as though it might be a familiar head of fiery hair. ]
Clary? [ he calls out ahead of them. ]
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Mandy Slade | Velvet Goldmine | OTA (cw for mention of soft drug use)
[there's a moment--just the barest fraction of a second, really--where Mandy seriously wonders if she's gone back in time, as she stumbles through the portal into what could kindly be termed as hell. Because it's been years since she's been tripping like this, since she's been able to afford anything better than bad beer and the occasional joint. And she feels disconnected from her entire self for just a moment for her to seriously wonder if this is a really intense trip.
But she doesn't feel disconnected from her self in the good way, like when she'd get high as a kite while Brian was off with Curt. And the crash comes so much faster, and it's...jesus. She's seen pictures of plane crashes, obviously, but now she understands too well why some of the entourage hated them.
She's standing numb for a long moment, staring at the wreckage. She knows how to make a costume out pins and prayers, make a stage beautiful with a handful of glitter and some old curtains, but she has no idea what to do here. Then her heavy handbag drops from her limp hand, spilling to the sand at her feet. That, at least, snaps her out of the shock for a moment]
Oh, bloody hell. [anyone who is familiar with what a posh London accent is supposed to sound like will hear something unusual weaving in and out of her voice as she kneels to scoop up the meager contents of her bag]
Jesus, if I'd known I'd be landing at the arse end of the universe today I would have at least bought another pack of smokes.
[Which is a ridiculous thing to be worried about, she knows that, but sometimes ridiculous things have been all she's had, and it seems that may well be the case again. She's so occupied with wiping sand from cheap makeup and seeing if either of her lighters is salvageable that she hardly notices the approach of any person, let alone the thing shaped very much like a Siamese cat that walks calmly to her side]
Wisps: I'll use you and I'll confuse you
[after she got her things together and got the run down from the cat--jesus, she was going to crack up about that later--Mandy really did intend to go and help, honestly. At the very least, she would have offered them aspirin and a smoke. But now there's that strange light, and under the circumstances it seems silly to totally ignore it. She keeps idly tidying herself up, wiping sand from her legs and raking fingers through her hair as she walks closer to the trees. Something inside her tells her it's positively idiotic to be walking into the dark woods alone. That she should know better.
But...]
You got me girl on the run around run around--
[in any other time and place, Mandy would have stopped dead in her tracks then. Not just because that was the voice of a man ten years gone even if he wasn't technically dead, but because to actually go near it would be the stupidest thing she could do. Instead, something in her chest lurches and pulls her feet forward, and she hardly seems to notice the way her chunky black heels are making her trip in the sand as she starts forward.]
Brian..? [anyone who is near enough to hear her voice--and they'd have to be very close, because it's incredibly soft--would hear a mixture of confusion, fear and desire that's even more confusing for the woman feeling it. There is still a part of her that is absolutely terrified by what the voice is making her feel, as much as she loves feeling it. She'd probably be even more terrified if she realized it was drawing her towards a ditch]
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[if anyone wants something different with a former swinger/presently pretty grumpy bi lady from 1984, hit me up at
crash!
He'd assumed, after running into Amanda Perry, that the entrance point to wherever they are now was the city of Eudio; he'd never really made friends with anyone else while he was there, but he did recognize some of the faces in the crowds. To be honest, he'd been trying not to think about home; every time he did, despair threatened to overwhelm him.
But despite the lack of peacock-bright eyeshadow, despite the drab clothes and the limpness in her hair, he knows the woman on her knees immediately--how could he not?]
Er--Miss Slade?
[It comes out barely louder than a whisper. He drops to his knees next to her and starts helping with the spilled contents of her purse, taking a deep breath and trying again.]
I, ah, we haven't met, but I live with Malcolm and the rest of the Creatures. Well, lived, I suppose.
[He can't meet her eyes, and can't bring himself to mention their other mutual acquaintance--just thinking about it makes him flush hotly with embarrassment. Years of loyalty win out, though, and he focuses on gathering her things.]
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barclay odell ⛵ original character; ⛵ closed to kenzi
more straightforward, really.
He has a fire going within an hour, shares it with a small family which has two mothers and one son. Thanks to his time in Eudio, this configuration of people no longer shocks or bothers him. He's happy to lend them his coat, which already dried, to cover up the little boy while they work on getting the moisture off his tiny trousers and shirt. They share their food with him and he's careful not to eat too much, but he's happy to accept water. He drinks enough of it to have to go piss, later.
And that's when Kenzi's voice reaches out to him, in the dark. A distant cry: Monkey faced orchids?
It's unbelievable. But nobody, no one, not a stranger in a multiverse of billions, could have replicated that combination, of her bright little voice and his exact choice of bouquet flowers. His trousers are closed in a moment. He's on the move, having no idea at all that F.A.T.E.S. has long since put out a warning to the people of this world&mash; that tonight is the night your eyes and ears will tell you the worst, most dangerous lies.]
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Anywhoooo, she hears the message and then a little while later when she's on the street trying to hustle some drunk guy out of his money with a set of trick dice (they were actually real dice but her powers made them turn trick), she hears the sounds. They're horrible. And suddenly people are running not away from them but towards them. Okay, so it's not a hallucination.
This is how it was last time.
She's been hanging out with Bo and Dyson for too long now (or at least, she did, in a different life). So Kenzi goes into hero mode because she isn't about to stand around and do nothing and starts racing towards the action, the beach without any thought that maybe Barclay might be amongst the new arrivals.]
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Arthur Stuart | Velvet Goldmine | OTA | cw: standard 70s groupie shit
[He knows it's probably not smart, but the minute his vision starts to dance with glittering lights, he's compelled to follow them as though by a hand pulling him along, and all he can do is yield to it.
They look like the lights he saw with Curt, up on the roof of the Rainbow, so much so that at first, he thinks he's imagining the voice he hears:]
"Come closer."
[He loses sight of the lights, and something inexplicable tightens in his chest, pulling him forward even faster--hoping against hope that he'll catch it, that it will somehow lead to him, that maybe this wasn't all in vain.
Then he sees something bright, not glowing but pale and gold and fine, through the branches. He hears the voice again, and when he steps into the clearing, everything seems to stop, the moment stretching like honey. Curt smiles at him, soft with something fond and familiar, and reaches out with his hand.]
"Make a wish."
[He trips over his own feet in his haste, but he doesn't care; he's so desperate to close the distance between them, to throw his arms around Curt's neck and bury his nose in the familiar smoky smell of his hair and never let go, he doesn't even notice the sharp drop until he tries to step on thin air and loses his balance completely, tumbling into a sheer-walled ditch in the ground.
When the world rights itself--or, rather, when he stops turning end over arse--he can't feel his ankle or drag in a full breath, and Curt and the lights are both gone.
In contrast with the last fleeting seconds, the loneliness he's been trying to keep at bay for the past few weeks is a ragged, cavernous wound that hurts more than any bony part of him had slamming into the earth; the despair overwhelms him as quickly as the fall had, and leaves him shuddering and raw in its wake.
Apart from his own ragged gasping, the silence is deafening; there's no one around to hear him and mock him or yell at him, so he doesn't bother to try to stem the tears.]
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He stops, frowning, when he hears something a little strange and strains to get a better idea of what it might be. ... It sounds like... crying?] Hello? [He calls out in concern, wondering if someone might be hurt or lost.]
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