Entry tags:
- #event,
- alec lightwood (shadowhunters),
- aymeric de borel (final fantasy xiv),
- barclay odell (oc),
- clary fray (shadowhunters),
- jace herondale (shadowhunters),
- jaden cosgrove (oc),
- mandy slade (velvet goldmine),
- nico di angelo (chb),
- rafaello d’este (oc),
- ronan lynch (trc),
- tamsin (lost girl),
- will solace (chb)
Crash Log #1 & Will-o'-Wisp Mini-Event
Characters: Second wave of Xistentia arrivals, greeters/rescuers
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
F.A.T.E.S. WARNING SYSTEM
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!
There's a lot to explore, if you're into that. The two most prominent landmarks are the Central Citadel that overlooks the sea to the West, and the Temple on the Eastern edge of the forest. The former has a bar and lounge, and an oddly self-replenishing availability of liquor, as well as a variety of defunct audotitoriums, bedrooms and technology laboratories. The latter contains strange stone artefacts that blur the line between magic and technology, but are largely unresponsive to touch. The only exception is one sleek screen, black and shiny as volcano glass: an amenities request interface. Tell F.A.T.E.S. what you need.

hells yeah
Footnotes
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Wisp Mini-Event & Crash #2
Wish you were here. Love comes in waves
A WARNING FROM DAEMONS
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
CRASH LAND INTO ME
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
SAVE THEIR SOULS
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
WELCOME TO THE CITY
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!

CHOOSE YOUR OWN ADVENTURE
hells yeah
Footnotes
- Some of these can be nameless, plot-device NPCs to facilitate interactions! But even in this case, please avoid gore in describing their current state of being. Anyone dead or catastrophically injured will have disappeared by the time your characters make it to Xistentia. There are no corpses or dying here.
- But like OOCly ask permission ofc.

no subject
Woah, dude, that was like almost a record for most swears in a single breath. [ A beat. ] Here, [ she starts, tearing off the bottom of her shirt with surprising ease. She'll get another one. ]
Let me tourniquet this thing so you don't keep gushing out blood.
no subject
Fucking get impaled and then you can get funny about it. [ He talks through his teeth, angry and hurt, chest heaving. But still, he lets her come forward and tie the strip of shirt above his wound, which does little, but is better than doing nothing - or at least, that's what Jaden tells himself. ]
Shit. [ He forces himself to open his eyes, looking at Rosie, much closer to him now. He didn't realize she was that pretty. ]
no subject
[ Hardy har har. He'll have to excuse her, joking is the only way she knows how to cope in stressful situations. Not that she's stressed or anything. Totally not. The smell of blood definitely doesn't cause a spike of anxiousness she's trying to ignore. ]
You think you're gonna' be alright, dude? [ Which is the first time she'll be anything close to serious. ] I may be strong, but you're kind of a big guy. [ Not in a bad way by any means, hello, but. Now probably isn't the time to be checking him out. ]
no subject
[ His regeneration will kick in soon, and he'll start feeling better in moments, he's sure. It's just. A big hole, in his leg. Damnit. ]
Hey, are you hearing - anything? A kid yelling?
no subject
[ If nothing else, she believes in that werewolf regeneration of his. She's seen it in action. Well. That's assuming he's like her world's werewolves. ]
Ah, no, I'm... That's not what I hear. I hear a woman's voice, actually. [ A raspy, wild cackle somewhere far into the forest. A laugh most people found obnoxious but Rose had grown fond of the longer she spent with Roxanne. ] It's, uhm. It's the... wisps. [ They're called something different by her kind, but she thinks that's their proper term. What her daemon had told her. Will-o-wisps. ]
no subject
[ If she's hearing something else, could it be that Jaden is hallucinating it? Hallucinating his little brother's voice? Cody alive and well. All of it in his head.
He holds on to his leg for a moment, still breathing hard as he feels the adrenaline start pumping in his body, his regenerative powers kicking in. It'll be a while before he's back to being able to 'walk it off', as Rosie puts it, but. At least, he's not dying today. ]
no subject
They can mess with your head.
[ Rose likes to believe she's resilient enough to resist their call, but Roxanne's laughter sounding through the forest makes her worry a bit. Ugh. ]
no subject
So you're saying that I've been hallucinating things, huh.
[ The tiny flicker of hope that Cody might still be alive, might be here, that Jaden could fix things flutters away, leaving more pain in its wake, the kind that no regeneration can heal. ]
Well, this place is delightful so far.
no subject
[ Rose knows that pain all too well. The voices in her head are reopening old wounds she'd never let probably heal in the first place on her part, but... She swallows that down right now because this isn't about her. ]
It usually doesn't have this much fuckery happening. Or, well, it hasn't yet. Only been here a month or so, I can't actually say yet if this is normal.
no subject
[ Jaden lets out an explosive breath. He knows it's not Rosie's fault, and she's only helped him so far, but he can't help but be frustrated. He's not where he was supposed to go, which is a pretty big issue, for him. ]
Any idea on how to get the hell out of here?
no subject
[ She does mean that, actually. She'd come out here to help those in the crash, but... There's only so far her reach can extend with certain matters. ]
How to get out of this ditch? Sure! How to get out of this world, however, no. That's... Well, it's a bit trickier than just leaving.
no subject
Okay, well. Gotta start small, I guess. We should get out of here.
no subject
AHEM. ]
That's probably not a bad idea, [ she agrees, giving a sharp whistle immediately after. A Golden Retriever comes bounding over from the pack of dogs. ] Apollod, help us out here, buddy.
Yes, Rose. [ comes his synthesized voice. There's the sounds of him processing (she's not actually sure, honestly) and then finally a beep. ] Geographical scans indicate a less steep incline approximately a kilometer to the west.
[ He looks back at them both, tail wagging. ] Is that a feasible exit route?
[ Now, Rose looks at Jaden. ] Well, dude? Think you can make it that far? I can try to princess carry you if not but I make no promises.
[ She's joking, of course, but it does make for an amusing mental image. ]
no subject
Not sure how far a kilometer is but I've probably done worse and survived.
[ Like crawl to civilization after being left for dead by a pack of wolves.
When he's up and ready, he can't help but notice the way his shirt is ripped in multiple places, at this point barely hanging off of him. Now that he's moving, he can feel the small pains of the different scrapes and bruises he's suffered from in his fall. He must look a mess. ]
Damn, that was my favorite shirt, too. What a shitty night.
no subject
Thank you, Apollod. Who's a good boy? You are! [ The Golden gives a pleased bark, tail wagging furiously at the praise. He might be a deamon, but is obviously still also part dog somewhere in there. He starts trotting along in the lead, obviously pleased, and Rose hangs back to walk at whatever pace Jaden's got going. ]
Could be worse than the loss of a shirt. Besides, I think you look better without. Gives you the rugged look. [ In Rose's opinion, there is always time for flirting. Even in the most inappropriate situation. ]
no subject
Really, what he'd love right now is just to lie down here in the dirt and sleep for a thousand years.
Still, he has enough energy to raise an eyebrow Rosie's way. ]
Are you checking me out when I'm possibly bleeding to death?
no subject
The blond looks almost cheeky about it though, honestly. Shame is something she's long since abandoned. ]
Okay, well, maybe. Can you really blame me though, dude? [ She could bounce a quarter off those abs, jeez. ] I wouldn't if you were, like, really bleeding to death but! You're not. So what's the harm in some casual flirting, right?
no subject
I'm impressed by your priorities. What makes you think I'm not actually dying?
[ But he also had to admit it was... kinda nice. He was not one to be offended by being objectified. He works out for this body, after all, but he could always play it up and poke at boundaries. ]
And what makes you think I want to be looked at like I'm some piece of meat?
no subject
and emotional. ]
What can I say? I got my priorities in line, dude. [ No. ] And you're a werewolf, I'd be disappointed if you were dying from that little of a wound.
[ She knows how sturdy werewolves are, okay. Jaden looks like he could take a werewolf's limit and then some, too. ]
I mean, you haven't complained until now. And, hey, what's the problem with being tasty?
no subject
How much do you know about werewolves?
[ Aka, change his mind so he doesn't think so much of the pain and also are you from the same world as I am, he asks as covertly as he can? ]
There's no problem, when you actually are. Pretty sure I would make a terrible meal.
no subject
It's complicated. ] I know they are usually chock-full of sass though, just like you.
[ Hm. That last part sounds like something she would've said, a little over a year ago... ]
Says you, [ she's quite quick to correct. ] I, on the other hand, would be more than eager to eat you.
no subject
Wow, yeah, color me schooled here. You definitely know way too much.
[ So he's not disproving the sass thing, but that's not even a werewolf thing. After all, she doesn't seem to be one, and she's just as bad as he is. ]
Please don't try. I don't want to have to break you while I'm healing. It'd take me longer.
no subject
Might be different for you, [ she starts, now that the jokes are out of the way, ] but werewolves where I'm from ain't no joke. They often have tempers because of the wolf instincts in them, their transformations are painful. They're giant, intimidating beasts when they shift. I got on well with them because of what I was, but. I also know just how terrifying they can be.
[ And she has the scars to prove it. ]
So, don't worry. I may mess with you but I know you're big, scary, and can blow my house down if I go too far.
no subject
He wishes it wasn't their reputation, which apparently transcends universes, but it's also useful. People keep their distances. ]
So what, you push buttons and boundaries for fun? You like living on the edge, or something?
no subject
Something like that, yeah. Gotta' keep things exciting somehow!
[ She was also champion of a demon fighting ring. So she's very aware of what she's capable of handling and isn't worried about Jaden even if she did overstep. It probably helps too that she's been mauled by a werewolf before and knows exactly what they're capable of as well. ]
Besides, nothing wrong with a little nudge out of your comfort zone now and again. But I can dial it down, if you want. You just make it really easy.
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