Entry tags:
- #event,
- alec lightwood (shadowhunters),
- aymeric de borel (final fantasy xiv),
- barclay odell (oc),
- clary fray (shadowhunters),
- jace herondale (shadowhunters),
- jaden cosgrove (oc),
- mandy slade (velvet goldmine),
- nico di angelo (chb),
- rafaello d’este (oc),
- ronan lynch (trc),
- tamsin (lost girl),
- will solace (chb)
Crash Log #1 & Will-o'-Wisp Mini-Event
Characters: Second wave of Xistentia arrivals, greeters/rescuers
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
F.A.T.E.S. WARNING SYSTEM
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!
There's a lot to explore, if you're into that. The two most prominent landmarks are the Central Citadel that overlooks the sea to the West, and the Temple on the Eastern edge of the forest. The former has a bar and lounge, and an oddly self-replenishing availability of liquor, as well as a variety of defunct audotitoriums, bedrooms and technology laboratories. The latter contains strange stone artefacts that blur the line between magic and technology, but are largely unresponsive to touch. The only exception is one sleek screen, black and shiny as volcano glass: an amenities request interface. Tell F.A.T.E.S. what you need.

hells yeah
Footnotes
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Wisp Mini-Event & Crash #2
Wish you were here. Love comes in waves
A WARNING FROM DAEMONS
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
CRASH LAND INTO ME
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
SAVE THEIR SOULS
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
WELCOME TO THE CITY
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!

CHOOSE YOUR OWN ADVENTURE
hells yeah
Footnotes
- Some of these can be nameless, plot-device NPCs to facilitate interactions! But even in this case, please avoid gore in describing their current state of being. Anyone dead or catastrophically injured will have disappeared by the time your characters make it to Xistentia. There are no corpses or dying here.
- But like OOCly ask permission ofc.

no subject
while he looks maybe somewhat dangerous, it also echoes with familiarity. something about his demeanor reminds alec of putting up shields, much in the way he does. ]
Figure out the system. Looks like security, defense, that sort of thing, might all be manageable from this building.
no subject
I thought the whole place was dormant. You think it has defenses already in place?
[ It would make sense, if they're to be facing attack from that virus thing. But Ronan thought they were meant to be the defenses. ]
Is that just the way you are? You get somewhere, you check all the exits and the potential threats?
no subject
he eyes ronan again at the question, like he can't quite see why that would be a problem. ]
Yes. I've been trained for this.
no subject
[ But then he steps closer, eyes darting between Alec and Chainsawd. ]
So what, you're a spy? A FBI agent?
no subject
but he can give him some version of the truth and keep testing whether or not ronan is trustworthy. ]
More like a soldier. I've lead recon and defense missions before. Protecting a territory, that's been my job for most of my life.
no subject
Fuck. Ronan, suddenly, thinks of home, and of it falling to pieces, and thinks of this new place he and Adam are in, and how it's a war zone, despite not looking like one. ]
So you're looking to protect this place. I've met a girl, when we first got here. Amanda - she is some computer genius. If you want to hack this and find defenses, she could be useful.
no subject
I'll make note of that, thanks. Anyone else you meet who might help, if you could send them my way, that would help.
[ he squints at a screen again. ]
I'm thinking of asking on the network. For volunteers.
no subject
[ And he can be insufferable and wants to put his fingers into every pie (snort) and he wants to be involved and have a million jobs and no time to sleep, all over again. So he's probably a great person to ask for help. ]
I want to find a way to communicate with my home.