Entry tags:
- #event,
- alec lightwood (shadowhunters),
- aymeric de borel (final fantasy xiv),
- barclay odell (oc),
- clary fray (shadowhunters),
- jace herondale (shadowhunters),
- jaden cosgrove (oc),
- mandy slade (velvet goldmine),
- nico di angelo (chb),
- rafaello d’este (oc),
- ronan lynch (trc),
- tamsin (lost girl),
- will solace (chb)
Crash Log #1 & Will-o'-Wisp Mini-Event
Characters: Second wave of Xistentia arrivals, greeters/rescuers
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
F.A.T.E.S. WARNING SYSTEM
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!
There's a lot to explore, if you're into that. The two most prominent landmarks are the Central Citadel that overlooks the sea to the West, and the Temple on the Eastern edge of the forest. The former has a bar and lounge, and an oddly self-replenishing availability of liquor, as well as a variety of defunct audotitoriums, bedrooms and technology laboratories. The latter contains strange stone artefacts that blur the line between magic and technology, but are largely unresponsive to touch. The only exception is one sleek screen, black and shiny as volcano glass: an amenities request interface. Tell F.A.T.E.S. what you need.

hells yeah
Footnotes
Summary: The second wave of characters arrive in Xistentia unexpectedly early... only to face an unexpected threat. D.E.S.T.I.N.Y.'s multiversal attack is disrupting the energy flow, causing a very unusual stampede— of will-o'-wisps, that lure travelers off their path with thoughts. It's up to the residents of Xistentia to help the newcomers!
Date(s): Mid-June 2017
Warnings/Notes: Coercive magic, collisions, moderate injury, dystopian themes
Wisp Mini-Event & Crash #2
Wish you were here. Love comes in waves
A WARNING FROM DAEMONS
Early in the morning, the glow of light to the East, where F.A.T.E.S. resides, begins to turn red in warning. Seconds later, all of the daemons begin to project the same message to their owners. The alarm continues to repeat until the characters acknowledge.
Threat Assessment: Mild
Phenomenon Type: Native Creature Behavior
Predicted Duration: 24 hours
Due to the cosmic energy disruptions by D.E.S.T.I.N.Y., will-o'-wisps are engaging in unusual migratory activity. Residents are advised to remain in the city, or be on-guard against a low level of psychic influence. Wisps feed by creating visual, auditory, and olfactory illusions based on the viewer's needs and temptation. Individuals in compromised emotional states are more susceptible.
The migration will be complete in 24 hours.
It seems straightforward enough. But as dusk begins to fall, the distant sounds of crashing and outcry come from the beach once again. It's familiar-- the first wave of Xistentia residents arrived the exact same way only 2 weeks ago. They're going to need your help.
CRASH LAND INTO ME
For the second wave of Xistentia arrivals, the day is not nearly as ordinary.
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around. It's dark— you've arrived at nightfall.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, the danger doesn't end... because that's when the wisps come.

At first, they're just a stream of pretty lights. Like fireflies, except that their illumination holds steady as they float through empty air. It's helpful for those of us who don't have night vision. However, as the minutes wear on, the terror and stress of the day starts to change to longing. And then the illusions begin. Voices of lost loved ones calling out, or flickers of familiar figures in the distance. The scent of burgers or cinnamon cake floating through the trees.
Maybe the ones you lost aren't lost after all. Maybe there's dessert out there. Isn't it tempting to follow? But watch your step-- there are ditches, fast-flowing rivers, and sleeping trolls you might run across. The wisps are impervious to these dangers, but you likely are not.
SAVE THEIR SOULS
As rescuers venture into the forests, the wisps' illusions change to accommodate the wishes and fears of the new intruders. Each person sees their own illusion, blind to the experiences of others. However, to be forewarned is to be forearmed. Resistance from the psychic intrusion is far easier when you know what you're dealing with. Still, that doesn't mean that persuading a traumatized apocalypse survivor is easy. They've been through a lot, and if you're claiming that they're seeing things that aren't there, who's to say you aren't imaginary, yourself?

And the trolls get cranky when their sleep is disturbed.
By morning, however, the wisps have cleared and the other creatures of Xistentia are off on their business. Maybe that's when you choose to come out and help, to find new refugees sleeping in trees, thickets, beach-wrecked fuselage, and other places they had found sanctuary for the night.
WELCOME TO THE CITY
The second wave of arrivals comes into a city that is very different from the one that the first refugees did. Sure, there are still animals and overgrown trees intruding in many buildings and streets— but the center looks very civilized now. Eight full city blocks where the hedges are groomed and the building facades are clean and orderly.

There are a number of fully operational businesses, including restaurants and a tailor. Agriculture is taking off gradually, albeit in a disorganized fashion, thanks to the fact most of the people involved are amateurs. Street lights, the beacons that sense character interactions, are fully operational throughout the day-- likewise, most of the city's functions work just fine now, including indoor lights, plumbing, electricity, etc. Cable isn't great, though. Depending on how badly your encounter with the Wisps was, you may also get acquainted with the hospital. It still looks shabby and moss-eaten, but its glowing recovery enhancement beds work very well. Better bring someone with you, though!

CHOOSE YOUR OWN ADVENTURE
hells yeah
Footnotes
- Some of these can be nameless, plot-device NPCs to facilitate interactions! But even in this case, please avoid gore in describing their current state of being. Anyone dead or catastrophically injured will have disappeared by the time your characters make it to Xistentia. There are no corpses or dying here.
- But like OOCly ask permission ofc.

clary fray ( shadowhunters | ota )
b. Message From Home
c. What Happens Now?
d. Wildcard
a.
Every time it's not Clary, Magnus will shoot Alec a worried look. It doesn't make sense. Why did they get separated? Later on, when the whole world's not falling down around their shoulders, Magnus is going to wonder about that one at length. Obviously, something interfered. He hasn't listened to a word his new friend the unnervingly large butterfly has to say on that matter or any other, not yet.
Explanations later. They have to find Clary.
At one point, they're working their way down a patch of beach dotted here and there with detritus that's hard to identify in the dark. Magnus casts some light on the area as they walk. Then, as they're going-- ] Alexander, is that--? [ He raises his hand, gesturing ahead to what looks as though it might be a familiar head of fiery hair. ]
Clary? [ he calls out ahead of them. ]
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She'd been so concerned, and not really sure what to do about it. And if there's one thing she hates, it's feeling helpless. But they're all right, they're here and not dead in a ditch somewhere like she'd been fearing and so she barrels into the warlock and throws her arms around him, pulling him into a tight embrace. ]
Oh, my God. I was so worried.
[ Don't think you're getting away from this, Alexander. Because the minute she untangles herself from Magnus, Clary's leaning up to hug him too, just as firmly, just as affectionate. ] Are you guys okay?
[ Behind her, a Pikachu bounds over the sound, clearly disgruntled she'd left him behind. ]
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alec won't even complain about the hug; he's so relieved to have found her in one piece, he even hugs her back. clary might have been a thorn in his side for a long time, but she's a friend now, and part of his family. his hold on her is tight until he steps back, his daemon looking disinterested at his feet. ]
Yeah, we're okay. What about you, are you hurt? [ his hand is still on her arm, and he looks her up and down. they all look worse for wear, but there's nothing immediately concerning about clary.
they've been really, really lucky. given how the travel felt from eudio to here, it's a small wonder they didn't land half into a tree or with their limbs all out of order. ]
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When she steps back, he can't help but give a moment's attention to the Pikachu. Their daemons make a rather odd picture when put together. Juvenile snow leopard, oversized butterfly, Pokemon. Well, he'll take an odd picture if it means they're all together. ]
We were worried for you, too, biscuit. [ Going by his expression, that's putting it mildly. He raises a hand to her other shoulder. ] If you're hurt, you should probably rest and not go running across the beach. [ This part is said with greatest affection.
Might be he knows a thing or two about you, Clary. ]
Were you helping someone? [ He nods in the direction from whence she came. ]
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[ Or at least, not beyond what an iratze could fix. She's fine, even patting herself down to prove it. No mortal wounds hidden here, she promises. Though perhaps her beaming smile of relief makes her look a little deranged. Clary doesn't care. She thought she'd lost them. But here they are. It'll take a lot to wipe the feeling from her face. ]
They're okay. Just shaken. I told them to head towards the city. That's what Pikad told me we should all do.
[ She glances over at the Pikachu and then catches sight of the snow leopard and butterfly. ] Let me guess. [ Pointing to the first one. ] Alec. [ Then the second. ] Magnus.
[ There's literally no cohesion to the daemons, but whatever. ] Have you guys seen anyone else? [ They had a lot of friends and she's worried about them. Of course, she doesn't know about the rest of the worlds yet. ] Also is it me, or are there a lot of people here you don't recognise? [ They may have just come back to Eudio, but she definitely kept an eye on the network. ]
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We should start heading there too. [ he looks at magnus and clary one after the other, like he's asking whether they agree, giving them time to suggest any other idea they might have.
then he's looking around in the dark again, shaking his head. ]
It's not just you. I don't think this is just Eudio.
[ they are definitely not in that world anymore to begin with. ]
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He kind of can't help but smile, though the expression quickly sobers again as they move onto other topics. ] I'm glad you're all right, [ he affirms, then nods in Alec's direction. ] I think Alexander is correct. We should consider making it our priority to head that way, particularly if our new friends here are telling others to do the same. [ It makes him think, vaguely, that it'd be good to eventually ask them for some more info.
But first: ]
Finding the city might help answer some of our questions, or at least put us in the company of those who can try. [ Or it would be very nice to hope so. ] It will be good to find out where, if not Eudio, some of these people have arrived from.
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Yeah, especially if we're all in the same boat.
[ Intel gathering, they can do that.
Turning to Pikad, Clary bends down to its level. ] Can you show us how to get to the city? [ Because she doesn't know about the others, but her sense of direction is not amazing. Thankfully, Pikad seems to be aware of that - or comes pre-equipped - because suddenly there's the hologram of a map before them. ] Awesome.
[ Straightening back up, she turns to the boys. ] I guess we just follow the yellow brick road?
c.
You'd be amazed how many cultures would mix ceremony and alcohol. Careful on what you pick though. You'll find that some of those cocktails taste like cool refreshing sea water, or worse.
[He's never been one much for drinking, but recent circumstances might have him picking up the habit.]
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I almost drown today. [ Like she's talking about the weather. ] I think I'll pass on that one. [ And then she's leaning over the bar to find a bottle that looks passable. Plucking up a glass, Clary unscrews the lid and sniffs it. It doesn't smell awful, and so she's pouring one out and lifting her eyebrow. ]
Want one?
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[The slight sarcasm does little to hide his concerned expression, but he's glad she's safe. At her question, he rises to his feet and approaches the bar, fetching a clean shot glass.]
You know what they say. You don't have a problem if you don't drink alone.
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[ She seems to be taking it in her stride though. Clary's no stranger to terrible, improbable things.
She pours too generous helpings of the liquid and raises her glass to him in a little toast. ] Cheers. [ Wry camaraderie, always helps with the whole world destroying.
It doesn't help the taste though. Clary coughs a little, raising her hand to thump herself in the chest. ] Oh, God.
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[Raising a glass and taking a shot all his own, his face scrunches up with disgust.] Cripes that's bad!
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[ That, and she thinks there are demons in it. ]
Though now I think none of them are as terrible as this drink. Do you think this is Hudson water? [ She's still pulling a face, but recent world hopping trauma has her valiantly trying to drink it.
Maybe she'll be lucky and Alec will give her a piggyback ride home again. ]
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[Farraige has a little rule when it comes to drinking. When you share one with a friend, you finish it no matter how bad. Here he was following suit in Clary's drink.]
At least the water here is clean. Especially the ocean, it's a great view by my place.
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( Maybe she will go and shout at it. )
Did you manage okay? Those weird orb things were just the icing on the cake.
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b.
So he totally goes out, like he tends to do when he can't sleep. It's not unusual, especially since they arrived in Xistentia. What is unusual, however, is the chaos that seems to be erupting everywhere and - fuck, he should have stayed in bed and wake Adam up instead of leaving, this is not something he wants to be involved in.
Not that he has a choice, because one second he is walking, minding his own business, and the next, a girl smacks right into him, the two of them stumbling as his arms automatically move out to steady her. ]
Jesus fuck, watch where you're going!
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Nothing.
Where she'd seen her mother, now there is only lazily flickering light. ] Wait. [ She's not talking to him, more so herself, turning round slowly and scanning the horizon every which way she can. She was so sure. ]
Where did she go?
[ Now she turns to Ronan, fiery and demanding. ] Did you see which way she went?
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[ Under other circumstances, Ronan would have step away and walked off, but the girl looks pretty shaken, and he's not - he's no hero, but that doesn't mean he's just going to leave her like this. ]
I didn't see anyone but you.
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[ It dawns on her slowly, like ice water trickling down her spine. Jocelyn wasn't here, she couldn't have been. She's back at home with Luke. She most definitely wouldn't have walked away from her daughter were she not.
Sudden fury courses up inside of her, her hands balling into fists at her side. It would have been easier to stomach had she not the sudden, certain feeling that she'd been played with. ]
I thought I saw her.
[ It's clear she's unhappy, her narrowed eyes following the wisps that now float lazily away. ] I guess it was just a trick of the light.
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[ She's obviously upset about whatever she's seen - or heard, or whatever - and Ronan would apologize, or sympathize or something, but he's not good at it. He's not good at any of this, showing empathy is not something he does, especially with strangers.
Damn, if only Adam was here too. ]
We received a warning about the wisps. They're fucking with our brains. Where's your Daemon? It should have warned you.
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[ She'd had him with her, but halfway through her frantic search for Jocelyn the Pikachu had started squirming to be let down and she'd done so without thinking. ] I lost him.
[ Except there's a crash from somewhere in the undergrowth and a bright yellow electric mouse appears, still trying to inform Clary that she shouldn't wander off, that it's a trick of the light. She frowns, rubs a hand across her neck sheepishly. ]
So apparently I wasn't listening. But in my defence today has been a really shitty day.
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It also reminds of playing the games with Matthew, and his heart twists in his chest. ]
Okay. You just got here, didn't you? [ He'd noticed the amount of new people rushing around, and could put two and two together. That, and the fact that he'd never seen her before. ]
C'mon, I'll take you to town. You might find someone you know. [ A pause. ] I'm Ronan.
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Yeah. About an hour ago.
( She runs a hand through her saltwater tangled hair before realising that's a losing battle. Kneeling down to let Pikad climb into her arms, she wraps her arms around him and rises again. Like Misty, but cooler. )
I'm Clary. I'd say it was nice to meet you but I'm kind of pissed off at this whole place right now.
( Drowning, emotional turmoil, a Pikachu that talks instead of just saying Pika! )
You're not one of the people who crashed, then?
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